02-12-2015, 06:49 AM | #1 |
Join Date: Jul 2013
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Leech as a Follow-Up on melee attacks.
Hi all,
Feeling a little guilty for posting quite a few threads recently, but I'm going to keep doing so anyway. (Evil laughter) The title pretty much says it all, I want a method of adding Leech as a Follow-Up on attacks. The concept is that provided the weapon breaks the skin of the victim, and is in some way attached to the user, then the Leech will activate. The problem is that by default you must grapple or pin your opponent to use Leech, basically it's not set up for this approach. The other factor is that normally Leech activates once every second, whilst the character utilising this ability will be more than capable of Rapid Strikes, to attack quite a large number of times per turn, and I'd like Leech to activate every time. Any thoughts? (Sneaky bonus question: The above ability is for a tank/berserker character, who thanks to a mystical ritual has a degree of magical power, mostly oriented around self-sacrifice, pain, and blood. I was just wondering if anyone has any ideas for some interesting, thematically-appropriate powers?) |
02-12-2015, 07:15 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Leech as a Follow-Up on melee attacks.
Imbue 3; Cosmic: No Die Roll Required (+100%), One Skill Only (-80%) PM (-10%) [44]
Vampiric Weapon (Weapon of choice) [1] If you plan on using 3 or more weapon types, take Vampiric Weapon! instead of specializing by weapon. |
02-12-2015, 10:56 AM | #3 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Leech as a Follow-Up on melee attacks.
Someone had a similar question and Kromm answered...
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02-12-2015, 11:25 AM | #4 | |
Join Date: Jul 2013
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Re: Leech as a Follow-Up on melee attacks.
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Thanks, that's very helpful. I assume by 'any attack' it simply means 'an attack that is not a grapple' and you'd need to pay for Follow Up, Universal, +50% separately to use it on any attack. (I know you can't speak for Kromm, I'm just interested in your take on it) So currently I think I'm looking at is: Leech 1 (Accelerated Healing, +25%; Accessibility, Must Remain Connected to Victim Through Weapon, -10%; Blood Agent, -40%; Cosmic, Can Use Without Grapple, +50%; Follow Up, Universal, +50%) [51] The Accessibility Limitation is to prevent using it with a bow and arrow, or other projectile weapon. That should steal 1 HP per attack that draws blood, does that look right? Do you think multiple uses per turn is covered by the Follow Up Enhancement? |
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02-12-2015, 11:33 AM | #5 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Leech as a Follow-Up on melee attacks.
Imbue is a power, with skills simply being the use of that power. And if you're dealing tons of damage, you're likely to take tons of damage. Also, Vampiric Weapon is based on injury caused, meaning other supers with IT:DR heal you less than mere mortals.
If you want to stick to the Leech route, Blood Agent is not allowed on a Follow-Up attack; you need to use Accessibility to restrict it only to attacks that cause injury, and another Accessibility if it can't work on targets that have IT: No Blood. Yes, multiple attacks in a turn should work without a problem, but, lose the "must remain connected through weapon" bit. The Follow-Up part already requires your weapon to make contact in order to do anything. |
02-12-2015, 11:49 AM | #6 | |
Join Date: Jul 2013
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Re: Leech as a Follow-Up on melee attacks.
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Thanks for the heads up that Blood Agent can't be combined with Follow Up. How would you price Accessibility, Must draw blood, -??%? I was thinking between -20% and -30%. I believe by default Follow Up, Universal can be used with any weapon, including ranged weapons. I don't want him to be able to shoot a bow and arrow and steal HP through the arrow. But that doesn't rule out ranged attacks, he can throw a harpoon and provided he keeps hold of the tether he can still use Leech. |
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02-12-2015, 12:15 PM | #7 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Leech as a Follow-Up on melee attacks.
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I would say that using a Cosmic for making it ride on other attacks would not remove the need to make (contiguous) contact, and that you do not need Universal Follow Up. |
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02-12-2015, 12:42 PM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Leech as a Follow-Up on melee attacks.
I wouldn't sweat the healing too much, if you go with a -10% Pact that you won't up the healing from 1:3 to 1:1. That at least limits you a bit.
As for the Universal Follow-Up, I don't see why a harpoon on a rope wouldn't work. Cutting the rope is likely to be easier than breaking a grapple, after all. Out of curiosity, what point value are we looking at here, and how are you defining "tons of damage?" |
02-12-2015, 12:55 PM | #9 | |
Join Date: Jul 2013
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Re: Leech as a Follow-Up on melee attacks.
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It's a 250 point game, which when you're not impeded by Dungeon Fantasy templates can stretch pretty damn far. As for damage, he's got ST 21, using a swung weapon, with Weapon Master, so that's at least 4d+7, haven't quite decided on the weapon yet, but there almost certainly will be a bonus. His average damage is therefore 21, for an average of 7 HP healed per hit with Vampiric Weapon. That doesn't factor in target's DR, but it's still going to be a hefty amount of healing. |
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02-12-2015, 12:58 PM | #10 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Leech as a Follow-Up on melee attacks.
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Tags |
follow-up, leech |
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