07-25-2022, 02:29 AM | #41 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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Re: Hex vs Square
Have you not seen CGP Grey? Hexagons are the bestagons. Jump to 7:36 for why this is in games.
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08-11-2022, 03:43 PM | #42 |
Join Date: Jul 2022
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Re: Hex vs Square
Well after a few solo games I can see the appeal for using miniatures in combat. It doesn't lend to the rules aspect of the game, it just is something that I can add to the rolling of dice and make it a bit more ...immersive?...more than reading a "choose-your-own-adventure"'esque book.
Though I do use a square map rather than a hex one. The only one I could find without breaking the bank. Again, thank you to everyone that replied. I see where it has its merits. |
08-11-2022, 05:29 PM | #43 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Hex vs Square
Quote:
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08-11-2022, 09:29 PM | #44 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Hex vs Square
Sensible. For instance a square grid can't simulate oblique attacks which are a bit subtle.
At Leuthen Frederick made an oblique advance. When he arrived it collapsed part of the Austrian line but it also meant each unit was potentially subject to concentrated fire until the next arrived. Any simulation has to allow for both effects.
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