07-23-2021, 01:27 AM | #11 | |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Fatigue for Warriors
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Allowing extra effort actions gives non-mages something to do with their FP, and I recommend this. Still, FP loss for combat participation can be dealt with after the fight. If this makes someone cross the Reeling threshold, and they strictly speaking should have had half move and dodge for the last few turns, justify it as adrenaline rush.
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You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
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07-23-2021, 05:21 AM | #12 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Fatigue for Warriors
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GURPS has a lot of rolls already. I am just trying to avoid another. Since 3d is a bell curve, you obviously can pick 16 instead of 5 for the number that causes a fatigue burn. Maybe that is better because you could have a critical on a 5. Of course in that case you'd subtract your encumbrance and not add it to the number. |
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07-23-2021, 09:56 AM | #13 | |
Join Date: Aug 2018
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Re: Fatigue for Warriors
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Under Cole's AP system it just costs 0 AP if you get a critical success. |
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07-23-2021, 07:11 PM | #14 |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Fatigue for Warriors
And 10 APs make a FP etc…. it’s not equally simple. I don’t hate his system. I’ve thought about such approaches before. I just think if you want super simple mine works without any meta fatigue currency
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07-23-2021, 07:59 PM | #15 | |
Join Date: Sep 2007
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Re: Fatigue for Warriors
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Or just do as Stormcrow suggests, and charge FP on any non-trivial fight. After all, that cost isn't really "1/Enc FP per round, only we don't want to count rounds and do fractions". It's "the adrenaline rush costs you once the adrenaline wears off". (Note how long combats don't cost any more -- even significantly longer combats. It's not a constant rate of expenditure per turn of combat.) Wouldn't be hard to grab a d10 or d20 and use that as your round counter. Just flip it to the next number at the end of the slowest actor's turn. Or just make tally marks. Some VTTs will count for you. Throw an extra non-combatant token on the map and move it down a row each round. If that kind of thing is too much of a burden, I'd think so would be any method of accounting for FP. (Checking for die rolls or being alert for special values to appear seems to me to be harder and more intrusive than making a tally mark, so I confess I don't really get the motivation.) |
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07-24-2021, 07:15 AM | #16 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Fatigue for Warriors
Does anyone have experience using the system in a modern/sci-fi setting? I figured it might be an unneeded nerf to already fairly weak melee fighters.
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07-24-2021, 07:39 AM | #17 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fatigue for Warriors
Why are modern/sci-fi weak melee?
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
07-24-2021, 08:02 AM | #18 |
Join Date: Aug 2007
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Re: Fatigue for Warriors
That would be the bullets most of them can't really deal with.
There will be exceptions of course probably starting with very high Dodges and moving on to Weapon Masters with Force Swords and Precognitive Parry.
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Fred Brackin |
07-24-2021, 09:11 PM | #19 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Fatigue for Warriors
Never bring a vibro-knife to a ray gun fight.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
07-25-2021, 01:08 PM | #20 | |
Join Date: Oct 2007
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Re: Fatigue for Warriors
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If keeping track of elapsed time is an issue, what I use for things like scrolls that take ten seconds to read out is a handheld mechanical gizmo called a tally tracker, mainly used by people at the door of a venue keeping track of how many have entered. See who is the last to act in a round and click every time that player comes up. |
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