06-29-2021, 02:23 PM | #11 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Who is winning the VTT wars of late?
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And it's a physics engine, so you can even have dice towers. Bobb found an interesting one that we put in for Chaos to keep her distracted. That's just not possible for us. Too many people spread across too many places. For playing on-line, I have two monitors (would love a third but don't have room) and keep things in OneNote. I've loaded the GURPS GM screen as a PDF into my Tabletop Simulator environment for most games, so I have it right there for tables and such. |
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06-29-2021, 10:05 PM | #12 | |
Join Date: Dec 2009
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Re: Who is winning the VTT wars of late?
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It's run via browser, so no one (even the GM) needs any kind of program other than their browser. And it's FREE. You do need a separate voice/video app like Skype, Discord, etc. Last edited by nightwind1; 06-29-2021 at 10:08 PM. |
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07-01-2021, 05:18 PM | #13 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Who is winning the VTT wars of late?
I took a quick look at Owlbear Radio and, it does look to be a very valid option for people who just want a free, on-line VTT.
I just, personally, hate pogs. I've been playing with miniatures for 40 years, and the idea of using pogs grates on my nerves. Fog of War, in Tabletop Simulator isn't great, it's just passable. From our one-shot Expedition to the Barrier Peaks in Dungeon Fantasy, this is the GM's view of a fight. And this is the view from Magnus' perspective, (highlighted in yellow). Magnus can see everything because Fireball is a generic revealer model. He revealed what was going on with Seven Shadow (the downed catman in the corner, curling up against the downed robot/leeple). |
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