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Old 02-09-2015, 06:47 AM   #1
Phantasm
 
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Default Post Your Characters!

As the title says, this is a thread to post your characters, regardless of setting, genre, or point value. The only thing I ask is that if you use an optional or house rule to specify which rules are in play so that those of us critiquing the characters don't make ourselves look dumb (though I have no doubt it'll happen anyway ^^; ). Posting a bio can help, but please don't go overboard (we don't need to know who their best friend was when they were six, unless that friend is listed as an Ally or Enemy). Be sure and specify the campaign or character's base TL, genre, and setting, as those will help us critique.

If you're critiquing a character, please keep the comments on the builds, how to streamline or what traits may be in conflict.

If the character requires a racial package, please post the package at the end of the post (or the next post if you run over the character limit).





I'll start next post.
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Last edited by Phantasm; 02-09-2015 at 07:23 AM.
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Old 02-09-2015, 07:05 AM   #2
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Default Re: Post Your Characters!

Lt. Allisee Skyrunner

TL: 11^ safetech path
Setting: Star Wars: The Old Republic MMO
Genre: Sword-and-Starships Space Opera/Space Fantasy

Screenshot image on DeviantArt

Age: 25. (at the start of the MMO's main story)
Height: 5' 9".
Weight: 145 lbs.
Eyes: Red, no visible pupils.
Hair: Black, worn in a tail.
Skin: Blue.
Other Distinguishing Features: Allisee has a scar over her right eye, and her right hand is a bionic prosthesis with a fake skin-like covering over it.
Uniform: Standard black Imperial Army uniform. When in the field, she'll wear the usual black and gray Imperial issue combat armor, with a helmet with upgraded optics suitable for sniping.

Bio:
Born on Nar Shaddaa to a large interspecies family, Allisee (full name Mitra'llis'eeronudo) and her (fully Human) half-brother Jaek were taken to Csilla, the Chiss homeworld, by Allie's mother at a young age. Her half-Chiss/half-Human nature caused her to feel left out, so when she reached adulthood at age 12 she enlisted in the Imperial Army, rising to the rank of Sergeant during the Great War and earning numerous commendations. During the Third Battle of Balmorra, she was promoted to the rank of Lieutenant when she shot down three Republic Talon fighters with her sniper rifle; following the battle, she was given command of a special forces unit, the 501st Special Forces Battalion, Gamma Company, Shadow Squad, informally known as the Shadow Snipers.

In her free time, Allie is a big-game hunter, and decorates the interior of her unit's starship with the heads of animals she's taken down. Most prominent among these are the heads of a rancor and a terentatek, and a Mandalorian helmet (no head under the helmet, however).

Like most of her family, Allie is Force-Sensitive, a fact she hides from her superiors in the Imperial Army. It was this talent that let her shoot down those fighters, knowing just when to shoot to kill the pilot in one shot. She knows that if her Sensitivity was discovered, she'd be forced to train as a Sith. She feels she's more useful to the Empire as a military sniper than as a Sith who can't use a lightsaber.

A staunch patriot, Allie does what she feels is best for the Empire; she doesn't like most Sith - particularly the Dark Council - as they put their own ambitions ahead of the Empire's needs.

500 points
Attributes:

ST 11 [0*]
DX 14 [80]
IQ 12 [40]
HT 12 [10*]

Secondary Characteristics:
Dmg 1d-1/1d+1
BL 24 lbs.
HP 11 [0]
Will 14 [10]
Per 14 [10]
FP 12 [0]
Basic Speed 6.50 [0]
Basic Move 6 [0]

Languages:
Cheunh (Native) (Native Language) [0]
Galactic Basic (Native) [6]
Huttese (Accented) [4]

Cultural Familiarities:
Chiss Ascendancy (Native) [0]
Rim Worlds [1]
Sith Empire [1]

Advantages:
Acute Vision 3 [6]
Appearance (Beautiful) [12]
Bionic Hand [1] // Taken straight from Ultra-Tech
Chiss [5] // see below
ESP Talent 2 [10]
Force-Sensitive [5] // see below
Gunslinger [25]
High Pain Threshold [10]
Military Rank 3 (Lieutenant) [15]
Signature Gear (Sniper Rifle) [1]
Status 1 [0†]
Very Fit [15]

Force Powers:
Enhanced Time Sense (ESP, -10%) [41]
Force Quickness 2 [160]

Perks:
Accent (Coruscanti) [1]
Area Defense (Beam Weapons (Rifle)) [1]
Armorer's Gift (Beam Weapons (Rifle)) [1]
Controllable Disadvantage (Callous) [1]
Infinite Ammunition (Quasi-Realistic Ammo) [1]
Just Winged Him (Beam Weapons (Rifle)) [1]
Lightning Fingers (Rifle) [1]
Looks Good In Uniform [1]
Rope Shooter (Beam Weapons (Rifle) [1]
Weapon Bond (Sniper Rifle) [1]

Disadvantages:
Code of Honor (Soldier's) [-10]
Duty (Imperial Army) (12) [-10]
Pacifism (Cannot Harm Innocents) [-10]
Secret (Imprisonment; Force-Sensitive) [-20]
Social Stigma (Second-Class Citizen) [-5]
Workaholic [-5]

Quirks:
Bloody Mess [-1]
Broad-Minded [-1]
Careful [-1]
Consummate Professional [-1]
Proudly Displays Trophies of Her Big Game Hunts [-1]

Skills:
Acrobatics (H) DX+0 [4] - 14
Acting (A) IQ+1 [4] – 13
Beam Weapons/TL11 (Rifle) (E) DX+11 [40] – 25
Body Language (Human/Near-Human) (A) Per+1 [4] – 15
Camouflage (E) IQ+1 [2] – 13
Judo (H) DX+1 [8] – 15
Karate (H) DX+1 [8] – 15
Knife (E) DX+0 [1] – 14
Observation (A) Per+4 [4] – 18‡
Soldier/TL11 (A) IQ+0 [2] – 12
Stealth (A) DX+1 [4] – 15
Wrestling (A) DX-1 [1] – 13

Techniques:
Precision Aiming (Beam Weapons/TL11 (Rifle)) (A) def+2 [2] – 19
Quick-Shot (Beam Weapons/TL11 (Rifle)) (A) def+2 [2] – 24
Targeted Attack (Rifle/Skull) (H) def+2 [3] – 20

Starting Spending Money: $15,000 (20% of Starting Wealth).
Theme Song: Belinda Carlisle, "Shot In The Dark".

* Includes +1 to ST and +1 to HT from the Chiss racial package.
† Includes +1 from Military Rank.
‡ Includes +3 from Acute Vision.

Allie's Sniper Rifle
TL: 11
Weapon: Tarisian Headhunter Sniper Rifle
Damage: 7d (5) burn sur
Acc: 10+4
Range: 3,100/9,300
Wt: 15/D
RoF: 3
Shots: 30 (5)
ST: 9†
Bulk: -6
Rcl: 1
Cost: $34,000
LC: 2

Targeting Systems:
HUD Link (sees distance to target; Ultra-Tech, p. 149)
Enhanced Targeting Scope (gives +4 to Acc, Hyperspectral Vision with Tunnel Vision, and 16× magnification; Acc bonus, weight, and cost already factored on stat line; Ultra-Tech, p. 149)

Notes:
Tarisian Headhunter Sniper Rifle built using the Blaster and Laser Design article in Pyramid #3/37 (pp. 11-15).

Chiss
5 points
Attribute Adjustments:
ST +1 [10]; HT +1 [10].
Advantages: Night Vision 5 [5]
Disadvantages: Code of Honor (Chiss) [-5]; Sense of Duty (Chiss People) [-15].
Features: Early Maturation 1 [0].

Force Quickness
80 points per level

Skill: Force Quickness (Per/H)
The Force not only lets you move faster, but also permits you to process information faster while doing so.
Statistics: Altered Time Rate (Costs 2 ER/FP per min, -10%; ESP, -10%) [80/level]

House Rules:
Force-Sensitive is filling the same basic role and offers the same capabilities as Magery 0 would to fantasy mages.

"Bloody Mess" as a Quirk means that anyone you kill dies in the messiest way possible. This does not prevent resurrection, if permitted in the setting; it's a Quirk due to the reaction penalties it can generate.

I kinda abused Gun Fu for her, it looks. ;)
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
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Last edited by Phantasm; 02-09-2015 at 07:25 AM.
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Old 02-09-2015, 08:31 AM   #3
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Default Re: Post Your Characters!

May I just post links to previously posted characters? I hope so, because I'm going to.

Juan Duero D'Angers - Armada-2

No First Name Javert - Bonaparte-2

Cal Lightman - Homeline

Julie Beauregard - Britannica-6

Livius Pertinax Hesperianus - Rome-3

Adolf Hitler in 1932 - Homeline
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Old 02-09-2015, 10:37 AM   #4
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Default Re: Post Your Characters!

Superhero called WillForge. He is my attempt at a green lantern :)

uses psionic powers way of power building. (power skill and techniques)

Spoiler:  

Last edited by zoncxs; 02-09-2015 at 10:06 PM.
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Old 02-09-2015, 06:20 PM   #5
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Default Re: Post Your Characters!

As usual for me this is incomplete and more for the interest in creating a character then using him in a game.

Captain Sir James Zamoyski Terran Imperial Consul, Planet Avalon.
TL 11
Setting Technic History
Genre: Space Opera

Many Imperial consuls are chosen haphazardly for bureaucratic reasons. Captain James Zamoyski was chosen specifically to fit. He served on the Imperial border, and won a reputation for his skill in tribal politics and gunboat diplomacy. He was noted for his ability to maintain a proper understanding of native cultures, while remaining steadfast in his duty to the Empire. During the Terran-Ythrian war, Zamoyski distinguished himself by first destroying a Ythrian ship and then, at the risk of his ship, his crew, and his own life he took the time to rescue survivors from the dying wreck of his opponent amid a crossfire from the rival fleets. In the peace negotiations he was specifically requested as the first postbellum consul on Avalon. More active then many in the role he has been noted for taking personal visits to both the human and Ythrian leadership. Despite the blandness of the term "Consul", he is also an important figure of Terran intelligence and maintains a network of informers keeping an eye on Mereseian influences in the Domain.

Age:41
Height: 5'8
Wt: 142 pds
Skin: White
Clothes: Standard Imperial naval uniform on formal occasions. Survival gear and jet pack when visiting backcountry choths.


Languages:

Anglic
Plantha

Cultural Familiarity: Avalon, Other border cultures

Advan:

Charisma
Empathy
Language Talent
Reputation: Worthy Opponent(on Avalon), Dependable naval officer and diplomat(to Terra)
Status: Medium

Quirks: Claims to be illegitimate descendant of Nicholas Van Rijn, Desires to patronize publication of Earthbook of Stormgate in the Empire.

Disad:

CoH: Imperial Officer
SoD: Empire
Secret: Spymaster (probably suspected by Ythrian "government" anyway)

Skills:

Diplomacy
Intelligence Analysis
Politics
Savoire-Faire: Military, frontier
Spacer
Strategy
Tactics: Space
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Last edited by jason taylor; 02-09-2015 at 06:26 PM.
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Old 02-09-2015, 06:21 PM   #6
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TL: 6?
Setting: Presidential Time-Stream Protection Agency (A... cinematic... setting of Col. Tick-tock style time-stream protection agencies featuring presidents of the united states. Founded by George Washington using the time machine Benjamin Franklin invented. The Presidents prevent temporal invasions that bring about catastrophes, and the Vice Presidents ensure that catastrophes that should happen, do.)
Genera: Nonsense.

Age: 61
Height: 5'7"
Weight: 150 lbs.
Eyes: Blue
Hair: White
Skin: White
Other Distinguishing Features: Left-handed, looks like a president.
Uniform: High-tech Ballistic suit disguised as a his 18th-century presidential garb.

Bio: Former President John Adams was a patriot and diplomat, a major author of the Constitution of the United States, and one of the most talented defense attorneys of all time. His defense resulted in the acquittal of the British Army soldiers involved in the Boston Massacre. Milliseconds before his death in 1826, he was chrono-duplicated, de-aged and rejuvenated to the peak of his abilities (61), and inducted into the Presidential Time-Stream Protection Agency, as in order to protect the timeline, only the men with iron-plated, bull-strong certified loyalty to the United States of America can be trusted with such important duties. Although the staff at the PTSPA have managed to trick him into accepting high-tech equipment, he remains much of an 18th-century man, although he has adopted a laser sight for his blunderbuss.

All of the characteristics below represent his historic traits and mindset perfectly*.

The character was written by the GM and later tweaked. He is definitely not normal.

303 POINTS
Attributes:
St: 10 DX: 10
IQ: 15 HT: 10
Will: 19 Per: 13
HP: 10 FP: 10
Basic Speed: 5

Languages: American English (Native) [0]
Cultural Familiarity: Western, TL 6 (Native) [0]

Advantages:
Luck, Ridiculous (Nuisance: Reaction penalty -2 (Loudly argues legality of event to be decided) -10%, Usable once per 10 minutes real time.) [54]
Super Luck (Costs Fatigue 4 -20%, Nuisance: Reaction penalty -4 (Screams profanity-laden legal tirade regarding event to be decided) -20%) Dictate one die roll per hour of play. [60]
Charisma 1 [5]
Indomitable [15]

Disadvantages:
Enemy (Daniel Webster, equal individual [-10], Appears 6- (x0.5), Rival (x0.5)) [-2]
Intolerance (The French, common) [-5]
Stubbornness [-5]
Megalomania [-5]
OPH (Bellows "I AM THE LAW" given the slightest provocation, -2) [-10]
Pacifisim: Self-Defense Only [-15]
Overconfidence (CR: 6) [-10]
Skinny [-5]

Skills:
Law (US Constitutional)-24 [40]
Captivate-19 [4]
Suggest-19 [4]
Persuade-19 [4]
Enthralment-21 [12]
Public Speaking-20 [14]
Judo-14 [24]
Riding (equine)-9 [1]
Guns/TL6 (Musket)-12 [4]
Writing-16 [4]
Piloting/TL6 (Glider)-10 [2]

Possesses a laser-sighted Blunderbuss, but otherwise relies on his rhetorical skill.

*Well, maybe slightly exaggerated.
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Old 02-09-2015, 08:19 PM   #7
Phantasm
 
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Default Re: Post Your Characters!

Quote:
Originally Posted by zoncxs View Post
Superhero called WillForge. He is my attempt at a green lantern :)

uses psionic powers way of power building. (power skill and techniques)
Looks good, but I have a question or three.

Quote:
Originally Posted by zoncxs
Primary skills
Acrobatics (H) DX+2 [8]-15
Breath Control (H) HT+1 [8]-12
Unarmed grapple (A) DX+1 [4]-14
Unarmed striking (A) DX+1 [4]-14
Which optional rule are these from, or is this a house rule? Is "Unarmed Grapple" more akin to Basic's Judo, Wrestling, or Sumo? Does "Unarmed striking" include kicking like Karate or just punching like Boxing? Does either permit a tactical retreat like Boxing? What kind of damage bonus does DX+1 give on Unarmed striking?
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 02-09-2015, 10:04 PM   #8
zoncxs
 
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Default Re: Post Your Characters!

Quote:
Originally Posted by tbrock1031 View Post
Looks good, but I have a question or three.


Which optional rule are these from, or is this a house rule? Is "Unarmed Grapple" more akin to Basic's Judo, Wrestling, or Sumo? Does "Unarmed striking" include kicking like Karate or just punching like Boxing? Does either permit a tactical retreat like Boxing? What kind of damage bonus does DX+1 give on Unarmed striking?
haha, forgot to swap those, they are from a house rule of mine for compressing unarmed combat skills into just two strike and grapple). If you would like to know more PM me.
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Old 02-09-2015, 10:15 PM   #9
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Basics
Character Name: Thomas Mikhael Riley
Alias: Trouble
Character Point Total: 153
Unspent Character Points: 2
Unspent Bonus Points: 4
Tech level: 9

Appearance
Age: 24
Sex: Male
Height: 6’0” (1.83m)
Weight: 184 lbs. (83.46kg.)
Description: An athletic Caucasian male average height with a medium build.
Trouble
Disposition: Tends to be a rather nice guy and everyone’s buddy. Until things get violent and then he is bloodthirsty and efficient.
Left or Right-handed: Right

Attributes
ST: 12
DX: 13
IQ: 11
HT: 11

SECONDARY CHARACTERISTICS
HP: 11
Will: 11
Per: 12
FP: 11

Basic Lift (BL): 29
Basic Speed: 6
Basic Move (BM): 6

Damage: 1D-1 / 1D+2
Dodge: 9
Parry: 10
Block: 7


Languages
English (Native) [0]
Russian (Accented, Spoken/Written) [4]

Reaction Modifiers
Appearance: Average
Status: 0
Reputation: 0

Advantages
Combat Reflexes [15]
+1 to PER

Disadvantages
Duty (Inactive Reserve USMC) [-5]
Bloodlust [-10]
Code of Honor ( soldiers)[-10]
Sense of Duty (comrades) [-5]

Skills
Guns (Rifles) (DX+2/): 15[4]
Karate (DX/): 13[4]
Knife (DX+1/): 14[2]
Driving (Automobile) (DX/): 13[2]
First Aid (IQ/): 11[1]
Swimming (HT/): 11[1]
Stealth (DX-1/): 12[1]
Drive (Motorcycle) (DX/): 13[4]
Guns (Light Machinegun) (DX+1/): 14[2]
Guns (Pistol) (DX/): 13[1]
Judo (DX/): 13[4]
Meditation (Will/): 11[4]
Sex Appeal (HT+1/): 12[4]
Soldier (IQ+1/): 12[4]
Theology (Neo-Paganism) (IQ/): 11[4]
Streetwise (IQ/): 11[2]
Survival (jungle) (Per/): 12[2]

Encumbrance
Encumbrance Level/Move Modifier/Dodge Modifier
(0) None = BL: 29 / BM x 1: 6 / Dodge: 9
(1) Light = 2 x BL: 58 / BM x 0.8: 4.8 / Dodge: 8
(2) Medium = 3 x BL: 87 / BM x 0.6: 3.6 / Dodge: 7
(3) Heavy = 6 x BL: 174 / BM x 0.4: 2.4 / Dodge: 6
(4) X-Heavy = 10 x BL: 290 / BM x 0.2: 1.2 / Dodge: 5

Equipment
AKMSU
5D-1*3*360/3,500*13*30+1, 40+1, 75+1*9*-4(fs)*3*2*[Na]*$500/$15, $15, $90*7.1, 1.8
One 75 round drum
Eight 30 round magazines
BaffleSupressor (-3 to hearing)
Reflex sight
Taclight
Forward grip
patrol sling
630 rounds of FMJ
Glock 20
3D-1*2*160/1,800*3*15+1*10*-2*4*3*[4]*$600/$32*2.4/0.8
Five 15 round magazines
taclight
Baffle supressor (-2 to hearing)
150 rounds of JHP ammo
Kukri
Sw-1/thr+1*C, 1*0*[an]*$50*1.5
USMC OK-3S Bayonet
Sw-2/Thru imp*c, 1,-1*$45*1.25

Worn on Person
Ballistic Sunglasses (DR: 4): $35, neg
Leather jacket (DR: 1): $100, 4Lbs.
T-shirt
Belt: $40, neg
Jeans
Jungle boots (DR: 5/3): $50, 3Lbs.
Backpack: $60, 3Lbs.
Water pack: $25, 5Lbs.
Notebook computer: $100, 4Lbs.
Cellphone: $100, 0.5 Lbs.
Tac-light: $100, 0.25Lbs.
Motorcycle Helmet (DR: 9/5):$250, 3.5Lbs.
Total weight: 24.5Lbs. no encumbrance.


The Following is stored at his house.
Assault Vest (DR: 18): $400, 8Lbs.
Trauma plates (DR: +35): $300, 8Lbs. (each)
Ballistic Facemask(DR: 18): $300,3Lbs.
Deltoid and axillery protectors(DR:12/3): $200 5lbs.
Fireproof suit: $200,4Lbs.
Marpat Uniform: $100
Black Sneakers: $40, 2Lbs.
Duffle Bag: $60,1Lbs.
Casual Clothing(X3): $120, 2Lbs. (each)
Grooming Kit: $25, 0.5Lbs.
Belt Holster: $25, 0.5Lbs.
Gun Cleaning Kit: $20, 0.5Lbs.
$385 in the bank.
Vehicles
Owns a USMC surplus motorcycle similar to the old KRL 250

Background
Thomas Mikhael Riley was born to an Irish father and an Irish/Russian mother. When he was a young boy the police raided his house and arrested his dad as part of a bank robbery crew. The arrest financially devistated the Riley household. His mother ended up working in some shady estabishments and Tom ended up running wild in the streets. He wound up in a crew that specialized in "freelance enforcement" He grew up fast and watched his buddies go to jail or die. Rather than end up dead or in jail he got out of the life with the help of a friend. In order to get out of town he joined the US Marines. He served a total of six years in the Corps. Since getting out he has so far found work as a part time bouncer and a courier.

Notes
I haven't had a chance to intigrate Martial arts 4th ed to the character. They have studied both MCMAP and JuJitsu. I'm not sure how it would be fitted to the character yet. They have two girlfriends and the biginning of their own crew. The setting they are from is a cyberpunk one. The AKMSU is something I knocked together by combining the AK74SU and the AKM stats. It's a sidefolding AKM with a 12 inch barrel. the whole gun is covered in a corrosion resistant, self lubricating coating.

Last edited by Rockwolf66; 02-09-2015 at 10:18 PM. Reason: forgot a note
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Old 07-24-2015, 07:35 AM   #10
Donny Brook
 
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Qarl the Retiarius

TL: 2
Setting: Fictional gladiatorial arena-zone
Template: GURPS Gladiators
CP: 100

ST 12 [20]
HP 11 [-2]
DX 12 [40]
IQ 10
HT 12 [20]
FP 14 [6]

Basic Lift 28
Basis Speed 6.00
Basic Move 7 [5]
Damage: Thrust D-1, Swing D+2


Advantages & Perks

Primary Style Familiarity [1]
Combat Reflexes [15]

Fit [5]
Exotic Weapon Training (Trident) [1]
Striking ST+1 [5]
Grip Mastery (Spear) [1]

Disadvantages

Duty (Extremely hazardous, 12-)[-15]
Social Stigma (Valuable property) [-10]
Status -2 [-10]

Delusions: he is destined to survive the arena and retire to his home [-5]
Ritualism: pagan tribal deities [-5]
Stuttering [-10]

Quirks [-5]


Skills and Techniques

Spear (Trident) 14 [8]
Brawling 12 [1]
Wrestling 12 [2]
Net [14] [12]
~Technique: Sweep (Net) 12 [3]
Knife 12 [1]
Net Art 11 [2]
Games (Gladiatorial) 10 [1]
Performance 10 [2]
Savoir Faire (Ludus) 10 [1]
Tracking 11 [4]
Spear Throwing 12 [1]
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