06-16-2011, 12:04 PM | #41 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: What else can we define as a 'style'?
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The existance of a vast number of martial arts styles hasn't led to anyone feeling the need for every martial artist character to have them. There are plenty of official templates published since Martial Arts came out which include extensive hand-to-hand skills without buying a martial arts style. There doesn't seem to be much of an issue mixing characters with styles with those without. I don't even see a problem mixing the two approaches for a single character (for instance, I might make a US Marine character with the MCMAP style, but just use normal skills for his firearms training). |
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06-16-2011, 03:30 PM | #42 | |
Join Date: Oct 2005
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Re: What else can we define as a 'style'?
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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06-16-2011, 06:59 PM | #43 |
Join Date: Mar 2008
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Re: What else can we define as a 'style'?
Not just training. A MD can write prescriptions, a paramedic no matter how skilled can't.
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06-17-2011, 06:17 AM | #44 | |
Join Date: Aug 2010
Location: MI
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Re: What else can we define as a 'style'?
Quote:
If you are writing both up as styles, I'd say this falls under A License Perk - because even a Skill 24 doctor that has his license revoked cannot write a prescription.
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