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#721 |
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Join Date: Sep 2004
Location: Southeast NC
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You can get some mileage out of combining two genres that aren't usually thought of as easily compatible.
Lassos & Leprechauns When blight and famine hit the Emerald Isle, it wasn't just the human population that was forced to leave. The Tuath Dé and the Fomori also transplant their ancient rivalries and the Otherworld portals to the new frontiers over the sea. How will the untamed American West react to the supernatural powers of ancient Ireland?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#722 | |
Join Date: Sep 2007
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Sometimes Fomor are said to come from under the earth, rather than under the sea. That version would probably be better. Last edited by Anaraxes; 11-10-2023 at 07:35 PM. |
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#723 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#724 |
Join Date: Sep 2007
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#725 |
Join Date: Sep 2008
Location: near London, UK
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If you haven't read the Bedlam's Bard series (starting with A Knight of Ghosts and Shadows by Mercedes Lackey and Ellen Guon), which is pretty much this idea in the modern day, you might find it helpful.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#726 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Keys of Creation
Long ago, the powers of creation were given to men, in the form of a glorious scepter of divine materials, pulsing with the power to craft the landscape of planets and planes with a mere thought. Mountain ranges, moons, nations, and species were but its play things. A stray thought could alter history, slay nations, doom millions to generations of hunger, or create a plague. It was too much for one man to bear, and too much for one man to protect, and so it was given to a being of perfect judgement, free of stray thoughts and emotions, placed in stasis, who can only be called forth once every ten years at a handful of locations when the stars are right. The ritual requires three Divine Golden Keys, granted to three powerful mortal kings, who must all present their key before summoning the being of perfect judgement. For the first 200 years, the keys were the object of grand wars, crusades, conspiracies, wizards, thieves and megalomaniacs. And yet the destruction was less than that wrecked by the septer when it was in the hands of a mere mortal. Every 10 years, the three holders of the keys negotiated changes to the world, wiping out their foes, making a grander and grander world, more shaped to their wills. But the reshaped world was not grateful, but covetous, always rebelling against the kings and grasping for the keys themselves. And then one key was lost. Its keeper had made many fakes, and in the end, mistook a fake for the true key. The two remaining keys remained symbols of power and authority, and even grant their keepers strength, longevity, and force of will, but without the third key, the wars, bloodshed, and constant upheaval stopped. But now, someone has found the third key. They need the other two keys stolen at the same time, before anyone else figures out the keys hold the power of creation again. And they're going to need help...
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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