12-29-2020, 04:07 PM | #11 | |
Join Date: Dec 2007
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Re: Comments on Rulebook from KS Update 84
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12-30-2020, 10:51 AM | #12 | |
Join Date: Feb 2013
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Re: Comments on Rulebook from KS Update 84
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I really didn't see very many abbreviated words other than abbreviations for Front, Back, etc and the Build Point abbreviations. But there are a truckload of icons. Earlier editions of Car Wars had almost no icons, but they suffered from a Wall of Text style of formatting that made them intimidating to younger players. They also had a ton of math, manuever dificulties, and dice roll modifiers. Enough math that people often commented on it. ;) I think the new rule set is one of the easiest I've seen in a while. It seems much easier to grasp than Warhammer Underworlds and even a bit easier to grasp than that other post apocalypse 1/64th scale car game. X-Wing seemed a bit easier to get into at first, but as soon as it came out there were tons of errata. And the second edition has a bunch of icons as well. I know that a lot of players want to get straight to combat ( pew-pew is a lot of fun ). But, like X-Wing, I think it is easier to start out just driving (flying) around and then build up from there. Focusing on one aspect to start with really makes it easier for me to learn a system. It also makes combat easier in the long run by helping me learn to keep the proper arc pointed at the opponent. |
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12-30-2020, 01:33 PM | #13 | |
Join Date: Aug 2004
Location: Twin Cities, MN
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Re: Comments on Rulebook from KS Update 84
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01-02-2021, 08:43 AM | #14 | |
Join Date: Feb 2013
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Re: Comments on Rulebook from KS Update 84
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The rulebooks for most "Miniatures Games", on the other hand, usually have a short list of what a player NEEDS to play, not a list of everything that comes in the starter box. And definitely not two different lists for two different sized starters. One of the photos of the 4 player Core box shown in update 86 shows the parts list for that box on the outside of the box, the two player box probably has it's own list on box. So I'm not sure both whole lists needed to be duplicated in the rulebook. It feels like Steve Jackson Games is treating this more like a 1 shot Board Game rather than a Miniatures Game with multiple expansions and options. If all the rules from all the add-ons get compiled into a single compendium I'm sure that they won't want to list the individual contents of all the different boxes. |
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01-03-2021, 03:46 AM | #15 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Comments on Rulebook from KS Update 84
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01-13-2021, 08:29 AM | #16 |
Join Date: Feb 2013
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Re: Comments on Rulebook from KS Update 84
I had forgotten about the "comprehensive rules document" that was created for the Munchkin CCG until today. It's super detailed and well layed out.
It also has extra information for competitive play (tournaments :) ). I'm hoping that there will be an online version of the Car Wars Rules that follows that format and includes all the rules from all of the add-ons and for competitive play. |
02-18-2021, 01:08 PM | #17 |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: Comments on Rulebook from KS Update 84
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02-18-2021, 04:20 PM | #18 |
Join Date: Feb 2013
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Re: Comments on Rulebook from KS Update 84
Too bad they chose the version with the typo.
Tony Hughes pointed out in Kickstarter Update 90 that the just released "Car Wars Kit Rules" PDF is different from the earlier "Car+Wars+Core+Rules" PDF. The new contents listing is most likely wrong. The new listing shows that a 2 player box has 2 Wrecks, 2 Barriers, and 2 Barrels. It also shows the 4 player box with 4 of each. Looking back, Update #83 shows the wreck token sheet tooling with 1 each of wreck, wall, barrier and 2 barrels [why not 4? there's room for 2 more]. Update #86 shows the 4 player Core Box contents as 2 wrecks, 2 walls, 2 barriers, and 4 barrels. So 2 copies of the Wreck Token Sheet. Also, the "Kit" rules don't list the scenario tokens, but the "Core" rules do, as well as the box. Neither of the contents in the rules files differentiates between barriers and walls. The photo of the box does though. This reinforces my question of with multiple packaging options (2-player/4-player/red&yellow/blue&green) why put the contents list in the rulebook? It isn't a rule, and the list on the box should be enough, it wastes space in the rule book and is another place for weird typos to sneak in. I would much rather have had the Crew and Dropped Weapons rules (without their contents lists) in the core book. |
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