10-17-2021, 02:20 PM | #31 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fantasy Grounds Unity GURPS?
GGA for Foundry, Officially Unofficial, is excellent. It's technically in beta, but it's extremely useful and funcitonal and stable, and the gentlemen who are behind it are responsive, supportive, and keen, and developments occur pretty regularly. I'm comparing it 5E on Roll20, which I play regularly (long before the pandemic). I'm currently running a fantasy game and playing a sci-fi game using it, with all players/GM located in various places around the world, including one on a yacht "somewhere in the Mediterranean" (or coastal waters close by).
I'm not sure that the approach of this recent message is helpful to garnering support. The dismissal of a new release that clearly has wide and broad support shows, perhaps, a narrow view of the marketplace and a degree of congnitive bias (which can affect us all). I also think that formal support for VTT should happen, and starting with officially supporting GGA would be brilliant. I don't think ignoring market realities or berating a company or pointing out that you're not an active customers are effective messaging techniques.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
10-17-2021, 07:02 PM | #32 |
Join Date: Aug 2007
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Re: Fantasy Grounds Unity GURPS?
Support for online Gurps would be nice but currently my group (which is ludicrously heavy in high level programmers and IT guys) is struggling to make Fantasy Grounds work for D&D 5e. One of them recently gave up on it.
So my take it that The Revolution has not come yet and Gurps necessarily isn't missing out yet.
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Fred Brackin |
10-17-2021, 08:45 PM | #33 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fantasy Grounds Unity GURPS?
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I don't doubt you've had problems, but that may reflect the VTT you're attempting to use rather than the the wider options available.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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10-17-2021, 09:18 PM | #34 | |
Join Date: Aug 2007
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Re: Fantasy Grounds Unity GURPS?
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He doesn't seem to have been drawn in by virtual play. The admin stuff never bothered me that much. I can remember running 3.x Eberron games and doing clean up of XPs and loot the next day on our Yahoo Group. Some online support like character generators seems to have actually regressed with 5e and that's even with 5e's greater simplicity..
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Fred Brackin |
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10-17-2021, 09:53 PM | #35 | |||||||
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fantasy Grounds Unity GURPS?
It's not that I don't like your tone. I'm suggesting that you could consider whether people are more likely to react positively to a calm, rational, polite message of feedback compared to your chosen approach.
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You're really going on a bender about Munchkin. Money is put into where a return is apparent. Lots of people play and like Munchkin (I don't play it, but I understand and am happy that lots do). BTW, GCA is not the same as GGA which I mentioned which is GURPS Game Assistant that allows you to play GURPS on Foundry VTT - I think you missed that. Quote:
On books and PDFs, and allowing I'm in Austalia so the books did cost more, but hundreds is well below my expenditure over more than 20 years. I'm talking dozens of booked from 3e and 4e, plus Kickstarters (recently) and lots of PDFs. I think you'll find most people who play GURPS are similar. Quote:
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If you looked, there's an active thread about GGA on Foundry VTT. There's plenty that went into that receiving approval, and resulted from the creators working with SJG. A voice is important. I'm not suggesting you need to gift wrap your opinion. You do you, but isn't it interesting how people don't like feedback when they don't agree with it, but expect companies to act when they berate them?
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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10-17-2021, 09:57 PM | #36 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fantasy Grounds Unity GURPS?
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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10-17-2021, 10:16 PM | #37 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fantasy Grounds Unity GURPS?
I also wanted to add that I'm very enthusiastic about VTTs and would love to see more support. Of GGA in particular, but certainly broadly. Removing distance and leveraging related resources (maps, either pre-done or making your own, or there's even a new module on Foundry that lets you use Google Maps to create a scene), are great. And I'd happily spend money with SJG to support that.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
10-18-2021, 11:22 AM | #38 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Fantasy Grounds Unity GURPS?
Note that there are two similar abbreviations in use here: GCA and GGA. GCA is the character program, and GGA is the Foundry aid.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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10-18-2021, 05:16 PM | #39 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Fantasy Grounds Unity GURPS?
What is actually Official support? Far as I can tell its paying the company fees to get your products and banner on their site. Why is that so needed and desired by a vocal minority?
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
10-18-2021, 06:01 PM | #40 | |
Join Date: Jul 2010
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Re: Fantasy Grounds Unity GURPS?
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There have been some work-arounds, of course. If playing GURPS in Foundry VTT, the PDFoundry module lets you reference PDFs you already own. That's "like sharing books at a game table" and is permitted. But, it's not cross-linked (which is useful in GURPS because of the large number of statements that say "X but also see Y on pg. Z." Similarly, the damage calculator will notify you when certain HP thresholds have been passed. But, it will not automate the implementation of the rules, so you still have to look up the rules to implement them. Because of the structure of the GURPS books, this is often a multiple-location lookup (the rules for Injury are in one place but the rules for Knockdown and Stun are in another). You can make a character in GCA or GCS and can then import it into Foundry. This still requires a level of techical and system knowledge that is far larger than using the Charactermancer on Roll20. On top of the above, it would be nice to see an introductory module made on a VTT platform, even a non-free one. I just set up Foundry to run a single adventure with characters that were already made, and art that I already have. (This one) Even with all those resources at the ready, it still took me about 12 hours, not including the time it took me to learn the Foundry system and "way of doing things." That's a lot of investment for someone interested in just trying the system out. Heck, I think there are people that would be willing to do the work for free, so long as they got the "we won't sue you" go-ahead from SJG. But they won't, as things stand. I suspect it may be an issue of lack of resources on SJGs time. Any Official Support would need to be vetted and assisted by a person at SJG and that person does not currently exist. Any fan support is basically going by the letter of the online policy because there are no clarifications or exceptions available due to lack of resources at SJG. GURPS is on life support right now. Any reasonable company would have stopped publishing, but I suspect SJ himself has decreed that the line will be around. I doubt it's making much money, so expanding it is not really in the works. I think it'll be what it is right now until it isn't. Last edited by DaosusLeghki; 10-18-2021 at 06:02 PM. Reason: added link |
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remote play, virtual tabletop |
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