09-06-2024, 03:31 PM | #431 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Warriors of Haunden (IC)
Quote:
TURN 1 Cassandra and her ally fast draw and nock arrows 3 enemy archers fast draw and nock arrows. Fireball summons a fireball. six skeletons at 95 yards in front of you. three enemy warriors at 100 yards in front of you (spear and shield, sword and shield, glaive) Three allied warriors (two glaives and a sword and shield) at 3 yards in front of you. Horseman at 42 yards to the left (moved 8 towards you) Two archers and Four warriors are 100 yards to your left, and spend this turn becoming aware of the action. TURN 2 Cassandra and her ally draw their bows 3 enemy archers draw their bows Fireball aims at someone... Cassandra? six skeletons at 91 yards in front of you. three enemy warriors and Wings are 96 yards in front of you (spear and shield, sword and shield, glaive) Three allied warriors (two glaives and a sword and shield) at 3 yards in front of you. Horseman at 26 yards to the left (moved 16 towards you) Two archers are 100 yards to your left, and draw and nock their arrows. Four warriors are 96 yards to your left, moving towards you. TURN 3 Cassandra and her Ally start aiming (cassandra at fireballs) Fireballs aims a second second The Enemy Archers start aiming six skeletons are 87 yards in front of you three enemy warriors and wings are 92 yards in front of you Horseman at 10 yards away to the left and slowing down Two archers are 100 yards to your left, and draw their bows Four warriors are 92 yards to your left, moving towards you TURN 4 Cassandra and Ally Aim (2 seconds) Fireballs aims (3 seconds) Enemy archers aim (2 seconds) Flanking archers aim (1 second) Skeletons at 83 yards in front Enemy warriors and wings at 88 yards in front. Horseman 2 yards to your left Three allied warriors 3 yards in front Four Allied warriors 88 yards to your left. TURN 5 Fireballs attacks Cassandra: Skill 11 - 10 (range) + 4 (hex targeting) + 3 (aim) = 8 ... rolled a 9, its a miss. Cassandra and Ally Aim (3 seconds) Enemy archers(3 at 100 yards forward) aim (3 seconds) Flanking archers(2 at 100 yards left) aim (2 seconds) 7 skeletons at 79 yards to front Enemy Warriors (3) and Wings at 84 yards to front Horseman and three allied warriors 3 yards to front Four allied warriors 84 yards to your left TURN 6 Lots of Arrows! Casssandra shoots at fireballs: Skill 16 - 10 (range) + 3 (acc) + 2 (aim) = 11 ... rolled a 10, its a hit! Fireballs fails the first dodge roll... and the lucky amulet breaks, and the arrow misses... but one layer of defenses is gone. Cassandra's ally shooter is also shooting at fireballs with a roll of 16, that's a miss The enemy archers are more interested in shooting at enemy warriors: General range penalty is -5, they roll 9, 8, and 10... good rolls... the second two are potential hits. Their targets are taking all out defense at the moment. The second one dodges. The hit rolls max damage. The armor takes some of the edge off, but 8 injury is a lot. Warrior makes his roll. The flanking archers aim (3 seconds) 7 skeletons at 75 yards to front Enemy Warriors (3) and Wings at 80 yards to front Horseman and three allied warriors 3 yards to front Four allied warriors 80 yards to your left
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-06-2024, 03:35 PM | #432 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Warriors of Haunden (IC)
Quote:
Quote:
I don't think you have any new wounds to treat, though all the prisoners are feeling very sick.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-06-2024, 06:24 PM | #433 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Warriors of Haunden (IC)
Since she left Haunden, Anoras has of course gathered various medical herbs at different times in different places. If she has anything that can help neutralize the painful effect, she and whoever is qualified to help her can give the sick prisoners that. If not, they can give something to help the prisoners feel better.
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America's Biggest Drug Pusher My article partially inspired by the forums' GURPS Warriors of Haunden adventure Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
09-07-2024, 12:10 AM | #434 |
Join Date: Feb 2009
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Re: Warriors of Haunden (IC)
She intends to take another shot at plunking fireballs
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09-07-2024, 12:15 AM | #435 |
Join Date: Feb 2009
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Re: Warriors of Haunden (IC)
How are enemy skeletons equipped and is Thad skeleton still here?
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09-09-2024, 09:28 AM | #436 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Warriors of Haunden (IC)
Quote:
Gerrund walks over with the other sword and shield. "Everyone who was here when you came is safe. I think we just have minor cuts and bruises. Can his apprentices use these marks?" He holds out his hand, but the mark is fading already. They're safe from the apprentices. "What's your plan for the monsters who kidnapped us? You got them to surrender, but now what?" Belansi: "We're deep in Venasir territory. We need to get back home to safety." Quote:
The seven skeletons are:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-09-2024, 03:08 PM | #437 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Warriors of Haunden (IC)
Long story short: no one can hit anything. on either side. Lots of 16s. One 5 that isn't a critical hit and gets blocked by a shield.
TURN 6 REVISED Casssandra and her ally draw arrows... make fast draw rolls, and nock them The enemy archers draw arrows... the second fails fast draw. the other two nock them. Fireballs has summoned more fire The flanking archers fire -11 (range) +3 (acc) +2 (time) = -6. rolls of 14, 10, and 10 result in 0 hits. 7 skeletons at 75 yards to front Enemy Warriors (3) and Wings at 80 yards to front Horseman and three allied warriors 3 yards to front Four allied warriors 80 yards to your left TURN 7 Cassandra and ally aim at targets Enemy archers #1 and #3 and fireballs aim at targets Enemy archer #2 nocks arrow Flanking archers draw arrows... all succeed on rolls (if only those had been attack rolls) 7 skeletons at 71 yards to front Enemy Warriors (3) and Wings at 76 yards to front Horseman and three allied warriors 3 yards to front Four allied warriors 76 yards to your left TURN 8 Cassandra and ally aim at targets (2 seconds) Enemy archers #1 and #3 and fireballs aim at targets (2 seconds) Enemy archer #2 aims at target (1 second) Flanking archers aim at target (1 second) 7 skeletons at 67 yards to front Enemy Warriors (3) and Wings at 72 yards to front Horseman and three allied warriors 3 yards to front Four allied warriors 72 yards to your left TURN 9 Cassandra and ally aim at targets (3 seconds) Enemy archers #1 and #3 and fireballs aim at targets (3 seconds) Enemy archer #2 aims at target (2 seconds) Flanking archers aim at target (2 seconds) 7 skeletons at 63 yards to front Enemy Warriors (3) and Wings at 68 yards to front Horseman and three allied warriors 3 yards to front Four allied warriors 68 yards to your left TURN 10 Cassandra shoots at Fireballs. skill 16-10(range) + 3 (acc) +2 (time) vs 16... a miss! Cassandra's ally shoots at Fireballs as well -5 range modifier vs 13 ... a miss! Fireballs attacks Cassandra Skill 11 - 10 (range) + 4 (hex targeting) + 3 (aim) = 8 ... rolled a 16, its a miss. Enemy archers firing at allied warriors (horse, glaive, spear) -5 ranged penalty, only the roll of 5 vs the spear and shield is a potential hit. He catches it on the shield though. Flanking archers aim at targets (3 seconds) 7 skeletons at 59 yards to front Enemy Warriors (3) and Wings at 64 yards to front Horseman and three allied warriors 3 yards to front Four allied warriors 64 yards to your left
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-09-2024, 07:58 PM | #438 | ||||
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Warriors of Haunden (IC)
Quote:
(So she won't mention the "just a little" part.) Anoras (speaking in Venasir): "This will help ease the pain and help you get through this." Quote:
Quote:
Quote:
But hear this: Cassandra carried a sign I carved in Venasir to show to Holidor. The sign says: "'Warning: Fireball and Wings plan to meet Stripes with others to attack Holidor castle a day or so from now. Cassandra, and the mystics' prisoners, including the giant Thad, can help Holidor prevent the attack. -- Healer Anoras.' "Holidor didn't attack us; Stripes ordered these warriors to attack. But if Holidor sees we're marching in to help save it from an attack? I imagine we may be able to return to the friendly old days, and be much more prosperous than we are now. "Sadly, though, Thad is no longer with us. He died as a brave, honorable warrior."
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America's Biggest Drug Pusher My article partially inspired by the forums' GURPS Warriors of Haunden adventure Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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09-10-2024, 09:15 AM | #439 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Warriors of Haunden (IC)
Anoras can feel the other villagers staring with scorn as she gives the prisoners medicine.
Belsani: "I think they signed up to do this. They're not from Holidor. They joined the band of a wandering sorcerer, which means they intended to pillage, plunder, and torture their way across the countryside. The Venasir are Wicked for even tolerating the sorcerers. These ones who travel with one? irredeemable. They'll just find more evil work to do" Gerrund: "They did surrender. The expectation is that they will be let live, more or less. Of course, they would not extend the same privilege to us. The Venasir in Holidor might." Old Man Trendil: "If they are enemies of the Holidor, they might be useful as a gift." Belsani: "That would send them into slavery." Trendil: "then that would be the crime of Holidor, not of us." Timar: "Or we could slit their throats."
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-10-2024, 09:51 AM | #440 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Warriors of Haunden (IC)
OOC: GM, you're not making this easy for me, are you? Seriously, I enjoyed the dialog!
Anoras (speaking in Haunden): "I believe you all have points. So let's join them all together. "Gerrund is right. As they surrendered to us, for us to kill them wouldn't be true to the principles of Haunden warriors. "Belsani is right that they apparently aren't from Holidor. And is right that we don't know what they might do later on. "Old Man Trendil is right. It would not be dishonorable to return the Venasir to their own people. What happens after that is not our responsibility. Their conflicts with each other are their own. "Timar is right that it would be possible to slit their throats. But after they surrendered, that would violate the principles of the honorable Haunden warrior. So as I am a warrior, we cannot do that." (Code of Honor and Stubbornness kicking in.) "Let us secure them and assign guards as they did to Haunden. "I and anyone else who has medical training can make sure all the Haunden wounds are minor and don't need treatment. I already did some checking of course, but we can do a quick check just to be certain. "Then, after we are fully rested, we can head to Holidor."
__________________
America's Biggest Drug Pusher My article partially inspired by the forums' GURPS Warriors of Haunden adventure Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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