02-13-2022, 02:58 PM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
If you were to take this kind of approach to this problem, you are going to fall well below the resolution of 3d6 probability. This is the random motion of a small object tumbling in free space colliding with the random motions of a slightly larger object attached to an arm. Can it happen? Sure. You can also win a state lottery jackpot, just not with odds of 1/216 or better.
There's a lot of ways to do this in GURPS. Area Affect on innate attack, Throwing Art Rapid Strike, wildcard points from Ninja! etc.None of them should actually pay any attention to the actual physics here, because Batman. |
02-13-2022, 04:21 PM | #32 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
They allow shooter skill to compensate. It would be better to just give a skill cap or a separately rolled miss chance.
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02-14-2022, 04:49 PM | #33 | |
Join Date: Aug 2018
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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If he can guarantee that outcome and predict where the gun will be held, and where the 2nd gunman will be holding his gun (ie they're both going to be pointing the gun at him, obviously) it seems like he should be able to know how that rotation from right-wing to pistol-barrel is going to spin off to the next guy? |
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02-14-2022, 05:04 PM | #34 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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May I ask why you even bothered to ask this question if you were unwilling to accept that the answer is "no"? |
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02-14-2022, 05:15 PM | #35 | |
Join Date: May 2005
Location: Oz
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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Decay is inherent in all composite things. Nod head. Get treat. |
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02-14-2022, 05:20 PM | #36 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
Even if he just throws it without hitting anything, it won't return in most situations. Real returning boomerangs require a huge amount of space and even experts have trouble getting them to come back to their point of origin.
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02-14-2022, 05:28 PM | #37 | |
Join Date: May 2005
Location: Oz
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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When a boomerang is flying it rotates a lot faster than it moves. It has to for the side that is rotating opposite to the gross motion to produce lift (the fact that it produces less lift than the side rotating forward is what makes the boomerang's path curve in the air). The result is that when a boomerang collides with something it does so with a tip, and the collision checks the rotation. Which is why boomerangs stop flying when they hit something, and fall to the ground not far from the point of collision. The thing that happens in the OP's cartoon show is not realistic. I'd say it was more extreme than cinema. I'd call it "cartoonish". If I saw it in a movie, no matter how good the CGI animation, I wouldn't react "wow!" but "bull!".
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-14-2022 at 05:46 PM. |
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02-14-2022, 05:37 PM | #38 | ||
Join Date: Aug 2004
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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Batman may be thinking that, but Batman isn't real, and can't be real. It's fundamentally a poetic license to do "badass" imaginary stuff. Quote:
In GURPS, it's most straightforward to do it with cinematic (etc) mechanics. It's probably comparatively painful to do it with "just" very-high skill levels. And you're welcome to do it that way. Doesn't make it realistic (doesn't make those super-high skill levels realistic, either). |
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02-14-2022, 07:13 PM | #39 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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GURPS is generous when it comes to success and damage of thrown rotating weapons, because it's below the granularity of the system to deal with this, so it's abstracted into a simple mechanic. That's good - it fits the system and it works and lets people have fun. It's still generous.
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02-14-2022, 09:12 PM | #40 | |||||
Join Date: Aug 2018
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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Like for example in this dribble pass: https://giffiles.alphacoders.com/561/5616.gif Quote:
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If that somewhere could include hitting a 2nd gun, then it would be possible. If it's possible then there are variables an expert might adjust to make it more likely to happen. Batman and many DC fighters are obviously meant to be higher skill than the best fighters on our earth. I don't think someone being higher skilled than IRL necessarily means "unrealistic" though. Realistic to me just means "no supernatural or exotic stuff" and "no rules that make difficult things too easy". Quote:
You can say for example it's "unrealistic" to shoot a Falcon flying at max speed (Move 24) in the eyeball but it's technically achievable in a "realistic" using -9 hit location, -4 SM, -7 speed/range, for a total of -20 to hit. You just need skill 30ish with your gun :) For it to be "realistic" to have skill 30 with your rifle then you'd prob use B294's "Maintaining Skills" requiring it to be used once per day 'in the field' (or 1 hour study outside the field) to avoid the IQ check to see if you lose a level. Batman, who we know actually has trained to use a gun (forget the name but trained w/ some sniper while becoming Batman) probably doesn't have it beyond skill+10 since there's no way he shoots a guni n the field daily (and def wouldn't have time to train an hour per day with it) He might in theory have it at skill+10 though since that only requires practicing once per 6 months, which he probably does with all his skills. |
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Tags |
batman, boomerang, optional rule, ricochet, throwing art |
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