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02-07-2022, 07:31 PM | #1 |
Join Date: Aug 2018
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should a "Ricochet" attack using boomerang be possible in realistic games? how hard?
I was watching the OP for Batman TAS and of course when he disarms a pair of gunmen using a single Batarang this got my GURPS wheels turning...
https://youtu.be/MhdZtFWyZGo You don't actually see Batman catch his batarang so it doesn't contrast with B226's Thrown Weapon: Stick. LT72 says "returning versions are unsuitable as weapons and in any event wouldn’t return if they hit." but we're not actually talking about returning to the thrower, just hitting a 2nd target in an adjacent hex after bouncing off the 1st. The best I can think of is using P166's optional rule for Ricochets but it's defined as a non-realistic rule to emulate comic-book physics. If taking a "Batman is realistic he's just a skill god" approach I'm wondering how much tougher than "-2 per bounce" you should be when using this rule. I was thinking maybe something like when using the speed/range table, instead of just adding the 2nd distance (between thugs) maybe you should progressively double the distance of each extra step? So for example if it was 3 yards to the first thug, 2 yards between 1st and 2nd, 1 yard between 2nd and third, you would do 1*3+2*2+1*4 = 11 yards, instead of just treating it like 6 yards. - - Also regarding what Batman does immediately after... does that seem like a Flying Tackle where he used Breakfall to turn the normal result of a Flying Tackle (you fell on the ground) into just a Crouch? I'm thinking the way Batman goes on the defensive (dodges 3 punches: a left cross, a right upper, then another right cross; Batman does a left uppercut to the body to Stop-Hit the guy's 4th punch, a right haymaker) that maybe he's doing Evaluates to regain some Action Points? |
02-08-2022, 12:55 AM | #2 | ||||
Join Date: Sep 2011
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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02-08-2022, 01:43 AM | #3 | |
Join Date: Aug 2018
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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02-08-2022, 03:21 AM | #4 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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02-08-2022, 04:34 AM | #5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
. . . you'll fail to match many of his tricks. He clearly talked his original GM into a really nice limitation value for "not obviously superpowered" and sticks to the letter of the wording, but has worked on his image to the point where people believe he can do all sorts of things. See "I'm Batman, and I can breathe in space!"
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 02-08-2022 at 04:39 AM. |
02-08-2022, 05:34 AM | #6 |
Join Date: Sep 2011
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
He doesn't. I was thinking in 3e terms, where you normally made one attack and one acive defense per turn. If you made two attacks, you lost your active defense and it was called an All-Out Attack. Likewise if you took two active defenses, you lost your Attack and it was called an All-Out Defense. It was my short hand for Defended twice (with no attack) in the first second. Sorry for the confusion.
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02-08-2022, 06:42 AM | #7 |
Join Date: Aug 2004
Location: Buffalo, NY- the weak live elsewhere!
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
My two cents, from a similar discussion of Captain America's shield:
http://forums.sjgames.com/showpost.p...8&postcount=19 Running a Batman with strictly real-world rules gives you a corpse in a funny suit. |
02-08-2022, 06:54 AM | #8 | |
Join Date: Jun 2013
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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(Humorously, The Adventures of Dr McNinja take place in a cinematic setting. It's indicated to be a worldline that exists at the intersection of our own mundane world and The Radical Lands, a world of over-the-top cinematics. So a weird mix of mundanity and cinematic awesomeness suffuses the world, creating... interesting effects.)
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GURPS Overhaul |
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02-08-2022, 07:26 AM | #9 | |
Join Date: Sep 2004
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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- Originally I made the shield a gadget with a ricochet or multiple target IA. Effectively the "return to hand" was a special effect. - My preferred approach now is to use Imbuements. Cap and Thor use Project Blow so their weapons "return" at the end of the turn. Batman can explain any number of tricks as throwing batarangs (Annihilating Weapon + Telescoping + Extra Attack or Rapid Strike in this case). |
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02-09-2022, 10:35 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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Tags |
batman, boomerang, optional rule, ricochet, throwing art |
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