03-23-2006, 11:05 PM | #61 | |
Join Date: Jan 2005
Location: Japan
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Re: 50-point Abilities
Quote:
an addiction that has been given by even the truly Permanent (+300%) version of Affliction. The +150%-Permanent Affliction must be one that can be negated under a much easier condition. The prince afflicted with Affliction, Alternate Form: Frog (Permanent, +150%) will be back to normal on a kiss from the princess. The same prince afflicted with Affliction, AF: Frog (Permanent, +300%) will require a superscience/ alchemical surgery to rewrite his genome. |
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03-24-2006, 04:11 PM | #62 |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
It just dawned on me that I failed to include a target to be shooting for.
As of this writing, there are 40 50-point abilities posted, (and one 25-point) so I'll make the target number be 50. Once we have 50 abilities posted on this thread, I'll collect them into a nifty PDF file for ease of use. By no means does this mean that I want this project to stop at that point. Those added afterward will be added to updated versions. As a side note, I wonder how many 25-point advantages we can come up with? Maybe a sort of "Fifty for 50" and "Twentyfive for 25" sort of deal...? |
03-25-2006, 03:46 AM | #63 |
Join Date: Jan 2005
Location: Japan
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Re: 50-point Abilities
Extradimensional Belt Pouch (-15%/-65%):
Payload 50 (Breakable, DR 2, SM -6, -30%; Can Be Stolen, Must be forcefully removed, -10%; Cosmic, +50%; Unique, -25%) [43] + Gizmo 3 (Breakable, DR 2, SM -6, -30%; Can Be Stolen, Must be forcefully removed, -10%; Game Time, +0%; Unique, -25%) [6] Notes: You have a magical/superscience/whatever belt pouch that carries any items up to your BL*5 lbs (100 lbs assuming ST 10). Stored items are hidden in another dimension, so they never encumbers you and they cannot be seen from outside. In addition, this Pouch can even create any item you wish to be available just at that time! Such an item must be handheld-sized and meet the criteria on p.B57. You can use this ability three times per week (roughly 56 hours per item). 49 points. |
03-27-2006, 04:29 AM | #64 |
Join Date: Aug 2005
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Re: 50-point Abilities
Computer Game Style Lighting Bolt: (+120%)
Burning Attack 4D+2(Cone 1 +60%, Surge +20%, Side Effect: Stunning +50%, Reduced Range 1/2 -10%) [51] Shoot a lightning "bolt" that can hit several enemies in straight line.
__________________
Tsuru-Sennin a.k.a. The Crane Hermit a.k.a. Kurki-vanhus Violence is the last refuge of the incompetent, and empty threats the final sanctuary of the terminally inept. |
03-27-2006, 07:23 AM | #65 | |
Join Date: Aug 2004
Location: Y'know, around.
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Re: 50-point Abilities
Quote:
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03-27-2006, 12:08 PM | #66 |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
Everyone Sees Dead People (+410%): Affliction (Negated Invisibility, +40%; Affects Insubstantial, +20%; Area Effect, 64 yards, +300%; Aura, +80%; Emanation, -20%; Always On, -10%) [51]
Notes: Upon coming within a 64 yard radius of you, any invisible being becomes visible. This works whether the being is substantial or not, and disregards source. 51 points. Animal Partners (+60%): Ally (100% of your point total, Almost all the time; Summonable, +100%; Requires Ready, -10%; Gadget, Breakable, DR 24, -5%; SM -7, -5%; Can be stolen by trickery, -20%) [24] + Five allies of the same point total as Alternate Abilities [25] Notes: You have a team of creatures that you can conjure up at will. You can only have one at a time. Each summoning requires a roll of 15 or less at the time of summoning. On a failure, the being is simply unavailable: it may be asleep or unreceptive to your commands. As long as your creatures are around during combat, you may not do anything except issue their orders and walk. These creatures are kept within individual containers between 3.5" and 5" at their longest dimension. These containers can be anything: common examples are baseball-sized spheres or trading cards. They can be stolen if you're not careful. To have a larger team, each extra ally will cost 5 additional points. 49 points |
03-27-2006, 04:01 PM | #67 |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
Calming Influence (+380%): Affliction (Disadvantage: Total Pacifism, +30%; Area Effect, 16 yards, +200%; Selective Area, +20%; Emanation, -20%; Contact Agent, +150%)
Notes: The ultimate ability for a hostage negotiator. Any person who comes within 16 yards of you loses their ability to harm anyone. You may choose for it not to affect your friends. 48 points. Deathwalk (+400%): Affliction (Heart Attack, +300%; Emanation, -20%; Contact Agent, +150%; Area Effect, 2 yards, +50%; Always On, -40%; Visible, -20%; Nuisance Effect, Reaction -4, -20%) Notes: Anyone who comes within two yards of you, er... dies. You do not have control of this ability. You're surrounded by a slight haze effect that makes it apparent to those around you why people are keeling over dead. Adding area to the effect costs 5 additional points per doubled area. For some real fun, add Delusion: Nothing is wrong with me for -15 points. Alternately, you can offer this to your munchkin players as "a secret advantage that will make you the most powerful player in the game." You can also give this to a player who wants a Secret Disadvantage. If the player doesn't know what the ability does, it's definitely a disadvantage! To make it more insidious, replace Visible and/or the reaction penalty with Onset (1 hour) (-20%). 50 points. |
03-28-2006, 02:19 AM | #68 |
Join Date: Mar 2006
Location: San Francisco
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Re: 50-point Abilities
Okay, here goes:
The Gun Kata -- 50 points Innate attack (pi)/2d+1 [18.5] Area effect/16yd +200% Limited Use/3 with fast reload -10% Accessibility (only while wielding a pair of identical pistols) -20% Costs fatigue/2 -10% Enhanced Dodge/3 [31.5] Accessibility -40% (only during gun kata) Total -- 50 points This is my take on the the gun kata from that (godawful) movie Equilibrium. It would probably be more accurate to make this some combination of Gunslinger and Extra Attacks, but that would end up being very expensive. Instead, I focused on the effects (i.e. shoot lots of people quickly, be hard to hit) and threw in "Costs Fatigue" to keep it from being abused too much. Also, it does not have the "Selective" enhancement, so it's a good idea to get your friends out of the room before you use this. -El |
03-28-2006, 05:23 AM | #69 | |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
Quote:
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03-28-2006, 06:56 AM | #70 | |
Join Date: Aug 2004
Location: Y'know, around.
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Re: 50-point Abilities
Quote:
Some combination of skill and limited Extra Attacks plus Enhanced Defense would probably be the best way to model it, because even though I haven't seen Equilibrium, I highly doubt that whomever was using the "Gun Kata" could shoot absolutely every target within 16 yards within 1 second. |
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gurpsland, house rules, pdf, powers, sample powers |
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