09-02-2006, 04:55 AM | #611 | ||
Join Date: Jan 2005
Location: Japan
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Re: 50-point Abilities
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Reduced Time 0: 10 seconds. Reduced Time 1: 5 seconds. Reduced Time 2: 2.5 seconds, rounded up to 3 seconds. Reduced Time 3: 1.5 seconds, rounded up to 2 seconds. Reduced Time 4: 1 second. Reduced Time 5: zero-time free action. |
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09-02-2006, 08:31 AM | #612 | ||
Join Date: Nov 2004
Location: Switzerland
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Re: 50-point Abilities
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See a related discussion here Quote:
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I'm not a Munchkin, I'm the Munchkin's Advocate |
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09-02-2006, 08:44 AM | #613 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: 50-point Abilities
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Playing Trumpet would probably also require some sort of Gadget Modifier, though. After all, playing a trumpet is only the act of doing so, not the requirement of having a trumpet available in the first place.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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09-02-2006, 03:34 PM | #614 | |
Join Date: Mar 2006
Location: Latitude 47 ° 9’ S, Longitude 126 ° 43’ W
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Re: 50-point Abilities
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09-02-2006, 06:31 PM | #615 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: 50-point Abilities
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As stated in PM, you can take any abilities that I post that you wish, but if they're changed, just note how after my name, or say something like, "inspired by Rev Pee Kitty's TK Shield".
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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09-02-2006, 07:27 PM | #616 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: 50-point Abilities
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09-03-2006, 12:36 AM | #617 | |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
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As editor, I've had to make a fair number of modifications to various abilities (as well as adding write-ups when necessary, or expanding the notes). Oft-times, I will notice something that doesn't function within the rules, and one of the most common difficulties I have is replacing the power modifiers, as because they are optional rules, I have chosen to keep the document virtually "clean" of them. It's a choice that's given me no amount of headaches, but it has worked so far. Ah, me. Such is life. |
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09-03-2006, 06:09 PM | #618 |
Join Date: Dec 2005
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Re: 50-point Abilities
Protective Poltergeist [75 Points]
Telekinesis Level 13 Cosmic (No Concentration), +50% Reflexive, +40% Uncontrollable, -30% Unconscious Only, -20% Animation, -20% Nuisance Effect: -1 reaction penalty for animating objects around you -5% Without concentration or active effort, things around you just animate to help out! From pillows blocking swords to stuffed bears closing your window while you sleep on a chilly night. You can't consciously move things, but, whenever your in danger or need a helping hand, something around animates and helps out. Needless to say, most people aren't very happy with you when their clothes animate to dry you off or if there fence tears itself apart to attack the bully picking on you. Perfect for Telekinetic children or adults with gaurdian angels. You can animate one object at a time with up to 13HP, or 26HP if it's homogenous. |
09-03-2006, 06:51 PM | #619 | |
Join Date: Mar 2006
Location: Latitude 47 ° 9’ S, Longitude 126 ° 43’ W
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Re: 50-point Abilities
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09-04-2006, 08:35 PM | #620 |
Join Date: Mar 2006
Location: Latitude 47 ° 9’ S, Longitude 126 ° 43’ W
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Re: 50-point Abilities
Warning! Adult situations below...
OK, for those of you that read the esteemed author Robert Hamburger, here's the infamous Ninja technique from the Real Ultimate Power book: 6-foot boner uppercut! (Please, God, don't boot me off the forums for this) 6-Foot Boner Uppercut (-30%): 15d crush (Double Knockback, +20%; Chi Use, -10%; Melee Attack, Reach 2, no parry, -30%; Costs Fatigue, 1 FP, -5%; Nuisance Effect: Painfully Obvious; Causes Women to Swamp to You; May Cause Men to Have Sexual Confusion, -5%) Total [53] |
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