03-08-2006, 03:07 PM | #11 | ||
Join Date: Aug 2004
Location: Pittsburgh, PA
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Re: 50-point Abilities
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03-08-2006, 03:40 PM | #12 | |
Join Date: Aug 2004
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Re: 50-point Abilities
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03-08-2006, 03:56 PM | #13 | |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
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Also, I'm really appreciative of all the support that's popped up in this thread in such a short period of time! Here's to a long life! |
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03-08-2006, 04:04 PM | #14 | |
Join Date: Aug 2004
Location: Pittsburgh, PA
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Re: 50-point Abilities
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Last edited by Shumway; 03-08-2006 at 04:05 PM. Reason: Typo. |
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03-08-2006, 04:15 PM | #15 | |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
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03-08-2006, 05:24 PM | #16 |
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Re: 50-point Abilities
Healing Blood (+400%): Affliction 1 (Advantage, Fast Regeneration, +500%; Extended Duration, x10, +40%; Blood Agent, -40%; Costs Hit Points, 2 HP, -20%; Preparation Required, 10 minutes, -30%; Temporary Disadvantage, lose Fast Regeneration, -50%) [50]. 50 points.
By transferring a significant amount of his blood to the subject, a character with Fast Regeneration may grant that ability to the subject at the expense of his own healing factor. Notes: I’m not sure about the Temporary Disadvantage, since as written it isn’t legal for attacks, but I’m using it to “shut off” the user’s regeneration for the duration of the affliction. This ability is a beneficial affliction and has Fast Regeneration as a prerequisite. |
03-08-2006, 05:29 PM | #17 | |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
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03-08-2006, 07:28 PM | #19 |
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Re: 50-point Abilities
For Cyberpunk games:
Digital Override (-50%): Possession (Chronic, +20%; Full Memory Access, +10%; Blood Agent, -40%; Digital, -40%) [50]. 50 points. This cybernetic implant/cyberkinetic power allows the character to take command of a computer system. He must touch an open access panel or interface port (equivalent to Blood Agent) to transfer his consciousness into the target computer. He has full access to the system’s records and databases, and he can install a backdoor protocol to allow him easier access in the future. Digital Projection (-50%): Jumper (World) (Costs Fatigue, 1 FP, -5%; Projection, -25%; Takes Extra Time, 4 seconds, -20%) [50]. 50 points. The character has the ability to project himself into digital “worlds” at will. By concentrating for 4 seconds, he can project his consciousness into cyberspace domains, leaving his physical form unconscious in the real world. He requires no special equipment beyond any implants he may have as part of his power. Using this power is slightly draining, however. |
03-08-2006, 11:36 PM | #20 |
Join Date: Jan 2005
Location: Japan
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Re: 50-point Abilities
The poor man's Tachyon Shotgun (3e Ultra-Tech weapon):
Displacer Beam (+400%): Affliction 1 (Advantage, Jumper (World) with certain limitations (see below), +200%; Based on DX, +20%; Cosmic, Irresistible Attack, +300%; Costs Fatigue 4, -20%; Emergencies Only, -30%; Inaccurate, Acc 1, -10%; Limited Use, 1/day, -40%; Takes Extra Time 2, -20%) [50]. 50 points. Notes: You can momentarily generate a hyperdimensional vortex that sends the target to another plane of reality. The target gets his active defence as well as the resistance roll on DX (DR doesn't help) to evade the vortex; on failure in both, he's caught in it and shut up in the "prison dimension". He leaves all his belongings at the point of departure, and finds himself stunned when reaching the destination. Limitations such as Costs Fatigue are just to fit the ability's point cost into the 50-point limit; you can omit one or more of them freely if you have extra points to spare. The underlying Jumper (World) is worth 20 points with the following special limitations: Cannot Escort, Cannot Follow, Limited, Naked and Stun. This Jumper carries the victim only to one specific "prison dimension" plane due to Limited; on the character creation, make sure to consult with the GM about what the plane is actually like. Suggested Sources: Super or Superscience; possibly Divine or Moral ("the power of pure good that banishes the evil through a dimensional rift", instead of rubber-science explanation). |
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gurpsland, house rules, pdf, powers, sample powers |
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