02-12-2015, 05:00 PM | #11 |
Join Date: Feb 2014
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Re: Speedster, Friction and clothes
Something else to consider for cosmic speedsters: Ignoring inertia for people they save. If you pick up a person about to be hit by a car and accelerate to 500mph to save them, you've just killed them unless your "speed aura" extends to everything you carry/touch. Similar with doors you open while speeding and guns you disassemble.
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02-12-2015, 05:35 PM | #12 | ||
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: Speedster, Friction and clothes
Quote:
___ Quote:
I know I said that points does'nt matter, but if I can do with less without getting weird or out of the concept, I'll prefer the second option.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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02-12-2015, 05:49 PM | #13 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Speedster, Friction and clothes
For most games free or a perk would be fine. If you want to charge more however that's fine but remember the rule of fun.
If I were to have someone buy a FF or nusicnce avoidance enhancement, and definitely if I went so high as affects others I would make sure it came up in play. And make situations where it comes up you can do something cool others may not be able to.
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02-13-2015, 12:05 AM | #14 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Speedster, Friction and clothes
My universal answer to speedsters:
Altered Time Rate! (Wildcard power) At 400cp per level you have 100cp per level to use. Need to move faster? Enhanced move 5. Want to hit harder? Striking ST +20. Want to not kill people while saving them? You got 100cp to figure out what you need. And you are still using ATR. (I created the Flash using ATR! at level 5 or 6 I think. ) |
02-13-2015, 01:33 AM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Speedster, Friction and clothes
Depends if it's selective or not. If you can't use your abilities offensively either it's pretty much neutral.
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02-13-2015, 01:52 AM | #16 | |
Join Date: Dec 2007
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Re: Speedster, Friction and clothes
Quote:
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02-13-2015, 09:09 AM | #17 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Speedster, Friction and clothes
If you're going with "this annoyance doesn't happen to this character", it's really the place for a perk. As a comparative, the High Heels perk doesn't give any bonus to balance or the resilience of worn equipment, it just says "we let you wear heels and prretend that it doesn't matter".
Using any actual advantage (DR, cosmic, whatever) opens the door to using said feature for other stuff. |
02-13-2015, 09:30 AM | #18 |
Join Date: Apr 2011
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Re: Speedster, Friction and clothes
I'd normally assume that the advantage comes with the implied additional powers by default, and let players buy "ignites my clothes" as a limitation if they want. It just seems cleaner to me.
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02-13-2015, 09:44 AM | #19 |
Join Date: Jun 2006
Location: On the road again...
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Re: Speedster, Friction and clothes
I tend to build the Flash and DC's other "Speed Force" speedsters with DR 1 (Force Field; Only When Using Another Ability) to handle this kind of thing. Then again, those are speedsters that routinely break the speed of sound or even the speed of light without worrying about friction or the resultant shockwave behind them.
More "realistic" speedsters -- such as Marvel's crop -- I also give some DR to, and indicate that their uniforms tend to be light armor to protect against the friction rather having them running in their very flammable civvies.
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02-13-2015, 09:46 AM | #20 | |
Join Date: Sep 2004
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Re: Speedster, Friction and clothes
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In this particular case, Enhanced Move is a movement power. As long as you don't collide with anything you should be good. If you impact something (pick it up, do a rescue) that would be a type of collision unless you can super humanly decelerate (Cosmic or using ATR). |
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