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Old 06-10-2023, 09:12 AM   #11
RGTraynor
 
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Join Date: Aug 2004
Location: Pioneer Valley
Default Re: How would magic interact with late TL5 naval warfare? & Campaign idea

Quote:
Originally Posted by mlangsdorf View Post
Though re-reading the failure effects of Teleport make me thing teleport bombs are not going to work. A 25% chance of success is a 75% chance of failure, and having 2/3rds of the bombs going somewhere is not really acceptable.
No idea off the top of my head -- this sort of thing is Witchking's wheelhouse -- but what's the hit ratio of naval gunnery generally? I can't imagine the percentages are that outrageously different.
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