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Old 03-19-2006, 01:10 AM   #9
Gurps Fan
 
Join Date: Jan 2005
Location: Japan
Default Re: 50-point Abilities

Needless to say, I wouldn't recommend this attack for any PC:

Munchkin's Magic Bullet (+900%):
Piercing Attack 1d (Accurate +20, +100%; Affects Insubstantial, +20%;
Cosmic, No die roll required, No active defence allowed, Irresistible attack,
+700%; Increased Range *500, +80%; No Blunt Trauma, -20%; Underwater,
+20%) [50]. Notes: This is a worked example of the fearsome combo of
Cosmic enhancements on Powers p.101, plus some useful add-ons. On your
turn, simply choose any target you want to hit -- a foe's vitals, skull, eyes or
whatever -- and you always hit it point-blank. The foe gets no dodge
and his DR is bypassed. If your effective skill falls below 3, take 1 second to
Aim to get the Acc 23 bonus. 50 points.

The GM may totally ban PCs from taking this ability. If they don't obey, feel
free to give them a lot of Homogenous or Diffuse foes as countermeasure.
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