03-19-2006, 01:10 AM | #9 |
Join Date: Jan 2005
Location: Japan
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Re: 50-point Abilities
Needless to say, I wouldn't recommend this attack for any PC:
Munchkin's Magic Bullet (+900%): Piercing Attack 1d (Accurate +20, +100%; Affects Insubstantial, +20%; Cosmic, No die roll required, No active defence allowed, Irresistible attack, +700%; Increased Range *500, +80%; No Blunt Trauma, -20%; Underwater, +20%) [50]. Notes: This is a worked example of the fearsome combo of Cosmic enhancements on Powers p.101, plus some useful add-ons. On your turn, simply choose any target you want to hit -- a foe's vitals, skull, eyes or whatever -- and you always hit it point-blank. The foe gets no dodge and his DR is bypassed. If your effective skill falls below 3, take 1 second to Aim to get the Acc 23 bonus. 50 points. The GM may totally ban PCs from taking this ability. If they don't obey, feel free to give them a lot of Homogenous or Diffuse foes as countermeasure. |
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gurpsland, house rules, pdf, powers, sample powers |
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