Re: Inventing Languages in Settings
The closest I've come to inventing a language in a setting have been a couple campaigns where I tried to develop consistant naming conventions. In one of them, I devised a series of prefixes to names indicating noble rank and gender in an alien culture.
In another campaign, I decided that it was customary to give males long names that were mash-ups of shorter present-day names, such as "Collinjames" or "Tedwilliam". After a while, I realized that I had effectively doubled the trouble I had coming up with names for NPCs.
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