02-10-2021, 08:05 PM | #31 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Gargoyle hunting
ITL 79 "They do not favor thrown or missile weapons, though they can fly overhead and drop rocks on you if the situation warrants"
BTW my reading of ITL 133 is that dropped rocks are far more accurate than crossbow bolts.
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02-10-2021, 08:50 PM | #32 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Gargoyle hunting
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Give him one (or several) of these: Clumsiness (T) Rope (C) Illusion (C) Sleep (T) Drain Strength (S) Control Person (T) Staff I, II, III (S) If the gargoyle goes HTH, they are on the ground with the friend and all attacks on them are at +4 (ITL p117). If you shoot/stab into a HTH, you have a chance of Hitting Your Friends. So if you miss the gargoyle, you roll to see if you hit your friend. However, if he uses a Thrown Spells, it never miss their target and hit another… they take full effect or none. Failure costs 1 Fatigue. (ITL p 136) So make them Clumsy and reduce their DX for 3 turns. Put them to sleep. Control Person them. With maximum IQ of 10, they might not rebuff it. With that low IQ, they might not be able to disbelieve all those illusions the Wiz is making. How about adding some Gargoyle Illusions to the mix. Make a Rope to tangle them up, though the friend may not appreciate being tied up to a still thrashing/crushing gargoyle. With Staff III, you can flare your energy from the hex next to the HTH or one more away, he gets a DX+3 bonus on top of the +4 DX (all rear hexes). Damage is 1 die or 1 fatigue. Staff III says it bypasses the Natural Defense of its target, but also says magical defenses such as Stone Flesh still operate. Is the part of the Gargoyles ability to stop 3 points of damage partially magical? And lastly, once the Gargoyle is bound up, Drain his Strength for all its worth.
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02-10-2021, 08:52 PM | #33 | ||
Join Date: Jun 2008
Location: Boston area
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Re: Gargoyle hunting
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I guess I'd tend to agree that a PC gargoyle shouldn't use a missile weapon, though not favoring them is different than never using them. It would take a special argument why this particular gargoyle is fond of crossbows, aside from the fact that they're a really good weapon. I'd forgotten that rule about gargoyles, so thanks for that. |
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02-10-2021, 11:10 PM | #34 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Gargoyle hunting
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02-11-2021, 01:09 AM | #35 |
Join Date: Jun 2019
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Re: Gargoyle hunting
Well if Gargoyles are intelligent in your world, I'm guessing the counter-measures they'd come up with to oppose systemic hunting would make them more fun to play than the hunters! I can see formations of them dropping large, weighted fishing nets onto the hunters, turning caves into traps that hold the hunters until they starve to death, dive bombing with rocks, starting landslides with the hunters halfway up the mountain, dousing with barrels of oil from above followed by lit torches... The hunters might turn out to be the coyotes where the Gargoyles are the roadrunners.
I wanna play the Gargoyles!
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"I'm not arguing. I'm just explaining why I'm right." |
02-12-2021, 04:56 PM | #36 |
Join Date: Jul 2018
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Re: Gargoyle hunting
You do need a wizard, but they don't need to be particularly high IQ.
The magic combo is: Freeze, then Rope. By the time the Freeze spell wears off, the Rope will have entangled the gargoyle to the point where it won't be able to do much. You do need to find a gargoyle with ST <20, but they start at only ST 13 so this shouldn't be too difficult. I guess the tactic would be to find the gargoyle equivalent of an outhouse and just camp out there. As long as they came one at a time you'd be golden... the real trick would be figuring out when to cut and run before they send a fully armed hunting party out to investigate why nobody's coming back from the loo... (Do gargoyles poop sand, or what?) |
02-12-2021, 05:53 PM | #37 | |
Join Date: Jun 2008
Location: Boston area
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Re: Gargoyle hunting
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Last edited by phiwum; 02-12-2021 at 06:14 PM. |
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06-13-2021, 04:38 PM | #38 |
Join Date: Jul 2019
Location: Cali
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Re: Gargoyle hunting
Gargoyles don't know they can't "really" fly... so don't tell them their wings are pretty much useless, they Believe they can fly via wings, therefore...they can!
Gargoyle defense is stony skin, so treat as metal armor for all intents, it's not magical, they are a silicon based life force, but living none the less. a hunting party would certainly include spears, to defend against aerial charge based attacks, Gargoyles are intelligent enough to not charge a pointy thing foolishly. 2d6 weapons will make mince meat of a Gargoyle in HTH with a companion, just don't miss too many times...lol I would favor having one ST15 character in the hunting party, with 3d6 weapons for a real wake up call. |
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