08-15-2020, 06:37 PM | #1 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Reputation / Popularity
Hi,
I'm thinking about Reputation / Popularity of characters, especially heroes and would like to have a little brain storming... (1) - Basic p. 27 about Reputation (People Affected) gives multipliers for Large (x1/2) and Small (x/3) classes of people. Would you say it is fair to take two small classes, too, with the same reputation (same topic "in one package"), if points are paid for one large class? Or is that over- / under-priced or otherwise a bad idea? (2) - Does anyone of you often assign new "reputation" advantages / disadvantages in a running campaign? (Gained through actions of the characters). What are your experiences? Any hints? Thanks! :) Last edited by OldSam; 08-17-2020 at 03:31 PM. |
08-15-2020, 07:48 PM | #2 |
Join Date: Feb 2016
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Re: Reputation / Popularity
A Popularity Score that ranged from -20 to 20 could be a possibility. Each -+/-1 Popularity could represent +/-1 CP in overall Reputation. For example, a character with Reputation +4 (Women Only) would equal 10 Popularity while Reputation-2 (Christians Only) would equal -5 Popularity (and combining to two would equal 5 Popularity).
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08-15-2020, 08:00 PM | #3 | |
Join Date: Dec 2007
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Re: Reputation / Popularity
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08-15-2020, 08:37 PM | #4 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Reputation / Popularity
My reading of the text is that the size of the affected group is the defining feature, not any connectedness or homogeneity. So I would let you assemble any descriptive small groups to make up a large group as long as the group size is right. I think it would be okay to define two or more small groups and still be in the small category. The duke was respected by both the Capulets and the Montagues.
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08-15-2020, 09:07 PM | #5 |
Join Date: Jul 2009
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Re: Reputation / Popularity
The best way to do this is to find a way to describe the two groups so that they're one group, and then price Reputation based on how big that combined group is. If there's two groups that have the same opinion of you, they probably have something in common you can use to define them.
If they're really completely disparate and it doesn't feel right or fair to combine them like that (like if one of the other players has reputation with only one of the two groups), and you're not averse to house rules, you could probably price it as a +20% enhancement on reputation per extra, similarly-sized group. This is absolutely a house-rule and not an instance of Alternate Abilities, since those have a lot of their own specific rules that would be very strange with Reputation, but the broader logic of 1/5 price for alternate versions of an advantage you already have--due to diminishing returns, and because simply buying it twice is clearly overpriced--probably still holds, more or less. |
08-15-2020, 09:24 PM | #6 | |
Join Date: Dec 2007
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Re: Reputation / Popularity
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08-15-2020, 09:25 PM | #7 |
Join Date: Feb 2016
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Re: Reputation / Popularity
Which is actually a pretty small group, even in Verona of that time, so it would have been 1/3 value.
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08-17-2020, 04:24 AM | #8 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Reputation / Popularity
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As long as you can clearly define it, I don't think the class need to be homogenous. The GM will have to decide in each cases whether 2 "small class" still count as a small class or become a large class. I do sometimes assign reputation (good or bad) for free in my campaigns, according to the players actions (or lack of, in some cases). In most cases, never more than a +1 for small classes of people. Often following a critical success/failure. Success or failure at a task is not enough to gain a free reputation. It must have been truly memorable. Players can still buy/increase/reduce reputation with cp if they want, of course. As for using reputations, I have at time used the area knowledge Geographical and Temporal modifiers to the recognition roll, for geographical based reputations. |
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08-17-2020, 02:12 PM | #9 | |
Join Date: Sep 2007
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Re: Reputation / Popularity
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Group sizes are relative and approximate, and the comparison is non-transitive. It's perfectly possible for "Capulets" to be a small group, "Verona nobles" to be a medium group, and "C+M" to nevertheless still to be a small group, even though it's bigger than another known small group and smaller than a known medium group. Or the GM could rule that C+M is a medium group. Either way is legal. The most-for-my-points players will certainly demand "all Verona nobles" for their positive rep to get as much as they can cram into the medium group they paid for. But just on its own, the concept tells you what the group actually contains, while the size is a secondary concern, a derivative judgement call, not the primary meaning of the group's membership. |
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08-17-2020, 03:17 PM | #10 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Reputation / Popularity
I'm thinking about a modifier for the power of the group you have a reputation amongst. Being popular among nobles should be more worth than being popular among dung-rakers, even if there are as many nobles as dung-rakers.
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