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Old 09-21-2012, 08:34 AM   #321
ericthered
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Default Re: [OOC] Worlds of Fire

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Originally Posted by Totem View Post
I was just going to let it happen and refer to everyone by their surnames to be honest. It would be interesting if nothing else.
But, but, ... Micheal doesn't know what his surname is!

Quite honestly, I don't mind the ending of the attack. I prefer us gathering the info and pointing the guns at the right place to actually taking out the enemy.
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Old 09-21-2012, 11:12 AM   #322
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Default Re: [OOC] Worlds of Fire

I'm actually going to agree with eric on this. We accomplished a lot. You know in those police shows? They figure out who the bad guy is and then the mooks swarm and take him down. Fighting an army ourselves isn't exactly what our characters are designed for.
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Old 09-21-2012, 11:25 AM   #323
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Default Re: [OOC] Worlds of Fire

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Fighting an army ourselves isn't exactly what our characters are designed for.
*Whistles Inconspicuously*
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Old 09-23-2012, 10:11 AM   #324
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Default Re: [OOC] Worlds of Fire

*whistles*

That's a lot of energy.

It'll take forever to recharge once you've used it, though - more than a year unless you leave them different places.

Still! Dang.
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Old 09-23-2012, 12:17 PM   #325
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Default Re: [OOC] Worlds of Fire

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*whistles*

That's a lot of energy.

It'll take forever to recharge once you've used it, though - more than a year unless you leave them different places.

Still! Dang.
I've got 17x10x6 extra square feet in my Hideaway so I figure I can have at least five spread out and recharging in it at any given time. I can always buy more too.

Edit: Oh, and probably have 4 more hang from the ceiling.
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Old 09-23-2012, 12:41 PM   #326
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Default Re: [OOC] Worlds of Fire

Right. Yes. Never mind!

I love the concept of an equipment-oriented character (Iron Man is probably my favorite superhero), but I just don't have the attention span to figure all that stuff out.

My current character, you'll notice, has a stick.
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Old 09-23-2012, 01:00 PM   #327
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Default Re: [OOC] Worlds of Fire

Yeah Iron Man is cool. It differently took a lot to figure out to what all he was gonna have.

So do I. It is a very expensive stick. It can kick much ass.

I just wish I had relasised there was another "wizardy" wizard in the works to join. I don't recall any mention of Jorin until just after I submitted my charecter sheet.
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Old 09-23-2012, 01:07 PM   #328
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Default Re: [OOC] Worlds of Fire

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I just wish I had relasised there was another "wizardy" wizard in the works to join. I don't recall any mention of Jorin until just after I submitted my charecter sheet.
There wasn't; he did the whole thing by PM. Including a character who was a stick, rather than just carrying one. I'll let him explain that one...
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Old 09-23-2012, 01:15 PM   #329
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Default Re: [OOC] Worlds of Fire

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There wasn't; he did the whole thing by PM. Including a character who was a stick, rather than just carrying one. I'll let him explain that one...
I remember trying to do something like that once. Alien in a potential supers game with tk powers who was a tree, more or less, that could pick himself up and move around but otherwise inanimate. Never did play him.
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Old 09-23-2012, 01:55 PM   #330
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Default Re: [OOC] Worlds of Fire

That was a fun concept. Weapon Spirit casting goes awry, wizard is left stuck in his own staff. But he can possess people when they pick up the staff, so it's all good! But he can't control it, so it's not.

It needs significantly more time to hash out than was available for this campaign, so I have Jorin.

Sorry for not mentioning it in the thread - I didn't think about character creation overlap. If it ends up being too much, I'd be willing to replace him at the beginning of next mission (with Totem's approval, of course).

EDIT: And because I never posted his sheet, I figured I'd slip it in here.
Spoiler:  
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