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Old 02-08-2008, 12:02 PM   #51
Lupo
 
Join Date: Sep 2004
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Default Re: Examples of 4e Combat

Quote:
Originally Posted by Lonewulf
Mook:

Out of curiosity, are you interested in running "arena matches"? Pit one character against another, and see what comes out? Keep a log so people can see what happened and how the rules worked?
We should find some "GURPS combat online engine" that rolls dice, moves the pawns on the map and so on, and then I'd play GURPS tactical combats online every day ^^
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Old 02-08-2008, 12:20 PM   #52
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Default Re: Examples of 4e Combat

Quote:
Originally Posted by Lupo
We should find some "GURPS combat online engine" that rolls dice, moves the pawns on the map and so on, and then I'd play GURPS tactical combats online every day ^^
...Word...


...Just...



...Word.
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Last edited by Lonewulf; 02-08-2008 at 01:08 PM.
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Old 02-08-2008, 01:08 PM   #53
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Default Re: Examples of 4e Combat

Quote:
Turn 1: Aim (get +6 for weapon Acc, +1 for scope)
Turn 2: Aim (+1 for Aiming, +1 for scope )
Turn 3: Aim (+1 for Aiming, +1 for scope)
TOTAL Bonus: +11
This is correct.
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Old 02-08-2008, 01:19 PM   #54
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Default Re: Examples of 4e Combat

Quote:
Originally Posted by Pesterfield
This is correct.
Lex Luthor Voice: WRONG!

People say GURPS is complicated. We often disagree with them, but then we don't even know how it works a good part of the time: I had to look it up myself to be sure. The weapons Acc and all bonuses from targeting aids (sights, targeting computers, et cetera) are all added at the first Aim maneuver. Ref: B364, Aim.

Last edited by AstralRunner; 02-08-2008 at 01:23 PM.
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Old 02-08-2008, 01:34 PM   #55
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Default Re: Examples of 4e Combat

Quote:
Originally Posted by Mook
Though that sounds like fun, I think running 'arena matches' would pretty quickly overwhelm me - sort of the difference between the controlled conditions of a laboratory (me writing the examples one at a time to illustrate specific rules) and field work out in the wild (actual arena combat between a wide variety of PCs).
Well, I'm more of thinking one-on-one fights. Nothing too crazy unless you really want to go that way. Even then, we can easily check each other's failures.
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Old 02-08-2008, 01:45 PM   #56
Pesterfield
 
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Default Re: Examples of 4e Combat

Scopes(B412) a fixed power scope has to be aimed for at least as many seconds as the scope's bonus. A variable power scope can be aimed for less time, but the bonus is reduced.
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Old 02-08-2008, 03:49 PM   #57
AstralRunner
 
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Default Re: Examples of 4e Combat

This is why you should include a reference when offering corrections, considering we're running in "All Options On" mode. I hope my own failure to do so has not made my corrections wrong, but I'm fairly sure there are no special rules that change the Reach of a kick or the damage type of sniper rifles...
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Old 02-08-2008, 04:08 PM   #58
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Default Re: Examples of 4e Combat

That was my bad for not including a page citation with the question, but yeah, B412 was what I was looking at. Sorry 'bout that.

Quote:
Originally Posted by Lonewulf
Well, I'm more of thinking one-on-one fights. Nothing too crazy unless you really want to go that way. Even then, we can easily check each other's failures.
Not sure I'd be up for GMing online arena matches, at least not at the moment - but if something does get going, I'd be happy to convert some of the resulting combats into more examples.
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Old 02-08-2008, 05:10 PM   #59
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Default Re: Examples of 4e Combat

Quote:
Originally Posted by Lupo
We should find some "GURPS combat online engine" that rolls dice, moves the pawns on the map and so on, and then I'd play GURPS tactical combats online every day ^^
Yes. Some good Online Virtual Table Top could be useful for that.

Battlegrounds RPG comes to my mind.

I'm gathering a collection of top-down tokens right now, and downloading the GURPS Dice Macros...
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Old 02-09-2008, 03:36 AM   #60
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Default Re: Examples of 4e Combat

Okay, I've gone back through and rewritten the examples so that Torso is the default target unless otherwise specified - hopefully I didn't introduce any new errors in doing that.

I began a fourth Close Combat example using the same combatants from Close Combat Three, with the intention of this time having the unarmed fighter get carved up as he most likely would, but in the very first turn I began thinking about when exactly a disarm could occur in relation to a Ready maneuver, which resulted in the debate going on here:

http://forums.sjgames.com/showthread.php?p=532405

Once the dust settles on that and I have what I think is a more or less "official" ruling, I'll pick up again. :)
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