05-25-2022, 03:18 AM | #81 |
Join Date: Sep 2008
Location: near London, UK
|
Re: Gaming philosophy conundra
I have some spherical d6s, bought some time in the late 1980s. As best I can tell, they have an octahedral cavity in which a ball bearing moves freely.
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
05-25-2022, 09:05 AM | #82 | ||
Join Date: Jun 2013
|
Re: Gaming philosophy conundra
Quote:
Quote:
Here's an interesting one though - technically, a coin is not a d2, it's a d3 where one side (the edge) has a much lower probability than the others (apparently for a US nickel you're looking at landing on its edge once out of 6000 throws - so you're looking at something like 5999/12,000 for Heads, 5999/12,000 for Tails, and 1/6,000 for Edge. So... what would an actual d2 be?
__________________
GURPS Overhaul Last edited by Varyon; 05-25-2022 at 09:08 AM. |
||
05-25-2022, 04:24 PM | #83 | |
Join Date: Jun 2006
|
Re: Gaming philosophy conundra
Quote:
__________________
-- MA Lloyd |
|
05-26-2022, 12:56 AM | #84 | |
Join Date: May 2005
Location: Oz
|
Re: Gaming philosophy conundra
Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
|
05-26-2022, 06:52 AM | #85 |
Join Date: Dec 2006
Location: Meifumado
|
Re: Gaming philosophy conundra
Following on, both the player and GM have a d∞ each.
In a quick contest, the GM rolls his d∞, and the player must beat the roll. Is the player better off knowing or not knowing what result he must beat before he rolls?
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
05-26-2022, 08:55 AM | #86 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Gaming philosophy conundra
Can the player's knowledge affect the outcome of the die roll?
__________________
Bill Stoddard I don't think we're in Oz any more. |
05-26-2022, 09:12 AM | #87 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Gaming philosophy conundra
This is a departure from the original topic of this thread, I think, but it occurs to me that three of the powers in GURPS Powers: The Weird are based on philosophical concepts: Logos, Noumena, and Void. Logos is about the idea of a primal true language; Noumena is about access to a realm that transcends the illusions and distortions of the senses, as in Plato or Kant; Void is about the idea of nonexistence as a power independent of and opposed to existence—the Manichean rather than the Boethian view of evil.
__________________
Bill Stoddard I don't think we're in Oz any more. |
05-26-2022, 09:20 AM | #88 |
Join Date: Jun 2006
|
Re: Gaming philosophy conundra
Surely whoever rolls second always wins. The probability space between the first roll X and infinity is always infinitely larger than the space between 0 and X, right?
__________________
-- MA Lloyd |
05-26-2022, 09:22 AM | #89 | |
Join Date: Apr 2022
|
Re: Gaming philosophy conundra
Quote:
If one can't lift his die, then that's a loss. If both can't lift them, it's a draw. (This is not really fair since it brings reallife capabilities into rolling for stuff, but if you have something extraordinary like a d∞, then why not do something extraordinary with them?) |
|
05-26-2022, 09:28 AM | #90 | |
Join Date: Jul 2006
|
Re: Gaming philosophy conundra
Quote:
|
|
Tags |
philosophy, sisyphus, theseus, trolley problem |
Thread Tools | |
Display Modes | |
|
|