05-23-2022, 07:46 PM | #61 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: Gaming philosophy conundra
What does a 1-sided die look like?
And moreover, under what circumstances would it need to even be rolled? |
05-23-2022, 10:39 PM | #62 |
Join Date: May 2005
Location: Oz
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Re: Gaming philosophy conundra
In a game of lawn bowls.
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Decay is inherent in all composite things. Nod head. Get treat. |
05-24-2022, 04:38 AM | #63 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gaming philosophy conundra
Its one side would be a Möbius strip or something analogous.
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Bill Stoddard I don't think we're in Oz any more. |
05-24-2022, 08:27 AM | #64 |
Join Date: Jul 2006
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Re: Gaming philosophy conundra
I'm told that a great many primitive cultures tend to have an endonym which, on translation simply means "people" and refer to all of the rest of humanity as "not people" (although polite translators sometimes parse this as "other people"). Sort of like a cultural equivalent of that theory of mind deficiency that makes toddlers hide by covering their eyes.
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05-24-2022, 10:01 AM | #65 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gaming philosophy conundra
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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05-24-2022, 10:17 AM | #66 |
Join Date: Jan 2014
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Re: Gaming philosophy conundra
It's a sphere. It never needs to be rolled, as you can reduce +Xd1 to +X, but if you had a system that increases or decreases the number of sides based on some variable, it may be called for.
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05-24-2022, 11:58 AM | #67 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gaming philosophy conundra
Technically, a sphere is an infinite-sided die.
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Bill Stoddard I don't think we're in Oz any more. |
05-24-2022, 12:18 PM | #68 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Gaming philosophy conundra
No, a sphere is a sphere. Increasing the number of sides on a polyhedron can come arbitrarily close to a sphere, but fundamentally a sphere has a single curved surface, a polyhedron has multiple flat surfaces.
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05-24-2022, 12:49 PM | #69 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gaming philosophy conundra
Quote:
But you can define a plane that is tangent to a sphere at a single point; that single point is a limiting case for a flat surface. Addendum: What's sort of a dual case to this may help with the intuition. Say you toss a sphere onto a table. Let the surface of the sphere be printed with colors, in such a way that every point is a different color. For any throw of the "die," the surface of the table must be tangent to one point of the sphere, distinguishable as being one particular color. That is equivalent to a polyhedral die landing on one side, except that the "side" of the sphere is a single point. Now, how many sides does the sphere have? It clearly is larger than any finite integer.
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Bill Stoddard I don't think we're in Oz any more. Last edited by whswhs; 05-24-2022 at 01:37 PM. |
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05-24-2022, 04:31 PM | #70 |
Join Date: May 2007
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Re: Gaming philosophy conundra
From the point of view of tabletop gaming, the sphere is indisputably one-sided rather than infinite-sided, unless you have found one that can produce an infinite number of possible displayed results depending on the point at which it stops rolling.
(Anyway, if you argue that the sphere has a number of sides equal to the number of possible tangent planes, then any actual die becomes a d[huge number] due to the fact that its "faces" are not perfectly flat, and any actual roll will be undetectable cocked at one of a vast number of possible angles.)
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 05-24-2022 at 04:35 PM. |
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philosophy, sisyphus, theseus, trolley problem |
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