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Old 04-24-2015, 12:36 PM   #11
Onkl
 
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Re: Rapid Strikes with Extra Attack

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Originally Posted by the_matrix_walker View Post
I'd go with the Rules Exemption personally, but that's just me...
That, or maybe even a campaign switch might be the best solution.
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Old 04-24-2015, 12:44 PM   #12
Kalzazz
 
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Default Re: Rapid Strikes with Extra Attack

I've played in a game where would have been Very Helpful to be able to turn Extra Attack into Rapid Strike

Character with 26 or so effective skill and Extra Attack faces off against a suicidal zombie whale that's SM+8 give or take

The Zombie Whale doesn't want to defend, its using All Out Attacks and relying on being a huge pile of HP to defend

For my main attack Rapid Strike for a slew of generic attacks at -3 apiece

For the Extra Attack against the non defending huge target? 1 swing for the skull, and all the extra to hit from skill and size just goes completely to waste
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Old 04-24-2015, 06:47 PM   #13
Christopher R. Rice
 
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Location: Portsmouth, VA, USA
Default Re: Rapid Strikes with Extra Attack

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Originally Posted by Anthony View Post
The intent might be to make it so you can rapid strike separately with each attack, so if you've got extra attacks 2 (3 attacks per turn), you could do a separate rapid strike with each of them for a total of 6 attacks.

Honestly, extra attacks is normally a bad deal, so I don't see a substantial problem here, but YMMV.
No, we agree here. Extra attacks from rapid strike is normally blargh territory
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Old 04-24-2015, 07:05 PM   #14
Tinman
 
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Default Re: Rapid Strikes with Extra Attack

In my group the Munchkin tries to throw as many attacks as possible to overwhelm the targets defenses.

I as GM would favor the hell-no answer.
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Old 04-25-2015, 04:37 AM   #15
Nereidalbel
 
Join Date: May 2013
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Default Re: Rapid Strikes with Extra Attack

The most RAW, non-Cosmic thing I can think of to allow this would be the Multistrike Imbuement.
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Old 04-25-2015, 05:38 AM   #16
Dingle
 
Join Date: Oct 2012
Location: Ireland
Default Re: Rapid Strikes with Extra Attack

I think you should be using ATR as the base if you want it to stack with rapid strikes.

Extra attack is priced similarly to enough skill for an extra rapid strike.

+6 skill * 4 points per level = 24 points for approximately "extra attack[25] + enhanced parry 3[15]" one skill only -50% [20] + a few other things
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Old 04-25-2015, 05:51 AM   #17
Wavefunction
 
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Default Re: Rapid Strikes with Extra Attack

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Originally Posted by Dingle View Post
I think you should be using ATR as the base if you want it to stack with rapid strikes.

Extra attack is priced similarly to enough skill for an extra rapid strike.

+6 skill * 4 points per level = 24 points for approximately "extra attack[25] + enhanced parry 3[15]" one skill only -50% [20] + a few other things
The build for this is actually:

Extra Attack (Single Skill, -20%) [20] + Enhanced Parry 3 (Skill) [15]

And the 'a few other things' is a fairly substantial addition. For example, the ability to make Deceptive Attacks, or Targeted Attacks, or Feints, the list goes on.

6 levels of skill is far more useful than extra attack, unless you count Rapid Strikes separately. It seems a perfectly reasonable proposition to me.
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