04-24-2015, 12:36 PM | #11 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Rapid Strikes with Extra Attack
That, or maybe even a campaign switch might be the best solution.
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04-24-2015, 12:44 PM | #12 |
Join Date: Feb 2009
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Re: Rapid Strikes with Extra Attack
I've played in a game where would have been Very Helpful to be able to turn Extra Attack into Rapid Strike
Character with 26 or so effective skill and Extra Attack faces off against a suicidal zombie whale that's SM+8 give or take The Zombie Whale doesn't want to defend, its using All Out Attacks and relying on being a huge pile of HP to defend For my main attack Rapid Strike for a slew of generic attacks at -3 apiece For the Extra Attack against the non defending huge target? 1 swing for the skull, and all the extra to hit from skill and size just goes completely to waste |
04-24-2015, 06:47 PM | #13 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Rapid Strikes with Extra Attack
Quote:
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04-24-2015, 07:05 PM | #14 |
Join Date: Feb 2007
Location: New York City
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Re: Rapid Strikes with Extra Attack
In my group the Munchkin tries to throw as many attacks as possible to overwhelm the targets defenses.
I as GM would favor the hell-no answer. |
04-25-2015, 04:37 AM | #15 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Rapid Strikes with Extra Attack
The most RAW, non-Cosmic thing I can think of to allow this would be the Multistrike Imbuement.
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04-25-2015, 05:38 AM | #16 |
Join Date: Oct 2012
Location: Ireland
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Re: Rapid Strikes with Extra Attack
I think you should be using ATR as the base if you want it to stack with rapid strikes.
Extra attack is priced similarly to enough skill for an extra rapid strike. +6 skill * 4 points per level = 24 points for approximately "extra attack[25] + enhanced parry 3[15]" one skill only -50% [20] + a few other things |
04-25-2015, 05:51 AM | #17 | |
Join Date: Jul 2013
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Re: Rapid Strikes with Extra Attack
Quote:
Extra Attack (Single Skill, -20%) [20] + Enhanced Parry 3 (Skill) [15] And the 'a few other things' is a fairly substantial addition. For example, the ability to make Deceptive Attacks, or Targeted Attacks, or Feints, the list goes on. 6 levels of skill is far more useful than extra attack, unless you count Rapid Strikes separately. It seems a perfectly reasonable proposition to me. |
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Tags |
altered time rate, combat, extra attack, rapid strikes |
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