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Old 11-28-2010, 08:22 AM   #1
Anders
 
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Default RPG Philosophy

Is the DM willing to prevent munchkins but not able?
Then the munchkin is his girlfriend.
Is he able but not willing?
Then he is a powergamer.
Is he both able and willing?
Then whence cometh min-maxing?
Is he neither able nor willing?
Then why call him the DM?


Do unto your players as you would have them do unto you

To the GM: "Rule only according to that maxim by which you can also will that it would become an official ruling."
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Old 11-28-2010, 08:42 AM   #2
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Default Re: RPG Philosophy

The RPG System Incompleteness Theorem: Within any setting of sufficient complexity that the game is nontrivial, using any finite system of rules, there can be formulated a situation in which the rules do not give a clear outcome, and for which the most fun outcome may be selected without causing the rules police to burst into your home.
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Old 11-28-2010, 09:25 AM   #3
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Have fun. Help others have fun. Don't sweat the small stuff.
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Old 11-28-2010, 10:38 AM   #4
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Quote:
Originally Posted by Fred Brackin View Post
Have fun. Help others have fun. Don't sweat the small stuff.
Agreed.

Gaming in general ...

There are only two ways to play a game.

1. Play to win.

2. Play to have fun.

If you aren't winning and aren't having fun, then stop playing.

RPG's have no way to 'win', therefore, you must be playing to have fun.
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Old 11-28-2010, 12:24 PM   #5
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Default Re: RPG Philosophy

The player thinks for the PC, therefore the PC is -- but the PC is not therefore the player. Mistake not the insubstantial for the substantial, the fictitious for the real, the one who slays dragons for the one who steals Doritos.
--Descartes
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Old 11-28-2010, 12:28 PM   #6
Anders
 
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Default Re: RPG Philosophy

Yeah, but I wanted real-world philosophy cast into an RPG mold. Hence the butchered Epicurus quote (which I totally stole from another site.)

"A gaming group arises, as I conceive, out of the needs of mankind; no one is self-sufficing, but all of us have many wants."


"He who is not a good servant will not be a good game master."

"The masters of the game are the only persons who ought to have the privilege of cheating, either at home or abroad; they may be allowed to cheat for the good of the game."

Plato
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Last edited by Anders; 11-28-2010 at 12:32 PM.
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Old 11-28-2010, 12:33 PM   #7
Fred Brackin
 
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Quote:
Originally Posted by Asta Kask View Post
Yeah, but I wanted real-world philosophy cast into an RPG mold.
That's what I gave you.
<sarcasm>
Oh, wait. You wanted something from somebody with credentials and I only took one undergrad class in philosophy.

Sorry.
</sarcasm>
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Old 11-29-2010, 10:35 AM   #8
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Default Re: RPG Philosophy

If the GM did not exist it would be necessary to invent him.
Voltaire

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Old 11-29-2010, 08:42 PM   #9
RyanW
 
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Default Re: RPG Philosophy

Alea non sunt multiplicanda praeter necessitatem. (Dice must not be multiplied beyond necessity)

If an Orc falls in the woods, and no one is around to hear it, who gets the XP?

For any closed system in equilibrium... Wandering Monster!

And a (slightly modified) Machiavelli quote that I certainly do not hold to be true, but some do:
It is necessary for him who lays out a game and arranges rules for it to presuppose that all men are evil and that they are always going to act according to the wickedness of their spirits whenever they have free scope.

Edit: Adding More:

Doubt is uncomfortable, certainty is ridiculous. - Voltaire on dice rolls.
Fatigue is the best pillow. - Benjamin Franklin on marathon game sessions.
When words are scarce they are seldom spent in vain. - William Shakespeare's argument against speech as a free action.
I was seldom able to see an opportunity until it had ceased to be one. - Mark Twain on the complexity of the Attack of Opportunity rules.
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Old 11-29-2010, 10:04 PM   #10
Anaraxes
 
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Quote:
a (slightly modified) Machiavelli quote
Gold does not find good delvers, but good delvers are quite capable of finding gold.
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