02-24-2009, 08:35 PM | #11 |
Join Date: Nov 2007
Location: USA
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Re: Virtual Table Top programs for GURPS
Kymage, would you mind linkifying those programs you found?
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02-25-2009, 12:41 AM | #12 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Virtual Table Top programs for GURPS
This list should do:
OpenRPG.com Fantasy Grounds 2 Battlegrounds Screen Monkey Maptool The only one I have first-hand experience of is Maptool, and I definitely dug it ... if I were ever to actually run an online game, I think Maptool and Ventrilo would certainly do the trick. (Maybe Stickam for webcams if everyone had 'em too).
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
02-25-2009, 01:44 AM | #14 |
Join Date: Aug 2004
Location: North Yorkshire, UK
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Re: Virtual Table Top programs for GURPS
Heruca maintains an excellent page of links to virtual tabletop programs at the bottom of this page.
Graham
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Free GURPS tools for Fantasy Grounds at www.spyke.me. |
02-25-2009, 01:34 PM | #15 | |
Join Date: Nov 2005
Location: Buenos Aires, Argentina
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Re: Virtual Table Top programs for GURPS
Quote:
Fight starts Fight ends Those pictures should give you an idea of what it's like to play GURPS with BRPG. Configuring Battlegrounds for a GURPS game takes about two minutes, and requires absolutely no scripting or XML editing. Simply download the GURPS dice macros (from here) and install the Turn Sequencer settings (available here, for both 3rd and 4th Edition). If you're a purist, you may also want to enable the d6 with pips. You could also make BRPG even more GURPS-ready by typing up some charts for things like Hit Location and crit results, but I can't distribute such files due to copyright reasons.
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MapForge battlemap creation software for RPGs Battlegrounds: RPG Edition is virtual tabletop software that allows you to play any RPG online or offline. It's very easy to use and feature-rich. |
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02-25-2009, 02:00 PM | #16 |
Join Date: Dec 2006
Location: Anchorage, AK
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Re: Virtual Table Top programs for GURPS
This is why I like Battlegrounds RPG... the developer is involved with his product, and cares about our opinions.
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RPGAlaska.com - a community site for Alaskan gamers! |
03-09-2009, 12:30 PM | #17 |
Join Date: Feb 2005
Location: Kentucky
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Re: Virtual Table Top programs for GURPS
Well I downloaded Maptool this weekend and have been puttering around with the program. Looks interesting. When more time opens up, I'll probably download the demo versions of Battleground and FG.
Anyone out there want to volunteer to help me out learning the system as is applies to GURPS? |
03-09-2009, 12:41 PM | #18 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Virtual Table Top programs for GURPS
Quote:
The character sheet isn't all that good for GURPS, but I'm trying to organize work on it.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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03-09-2009, 12:54 PM | #19 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: Virtual Table Top programs for GURPS
As my sig would indicate I have an active interest in the MapTool program :-). I am one of those who have been producing and gathering GURPS ressources for the program. Anyone looking for GURPS MapTool stuff could do worse than starting here.
That said, it seems that both Battlegrounds and Fantasy Grounds provide for the GURPS gamer as well. MapTools is just so endearingly free ;-). MapTool is system agnostic out of the box. The MapTool developments of late have focussed heavily on macros and a scripting language to support this. It's arcane stuff. It is also entirely optional! In that regard MapTool is like GURPS - it's as complicated as you wish to make it! You can use it in dead simle ways that will service an online game just fine - and you can go (stir!)crazy with details, bells and whistles. As others have said, the community is very active, the developers right there among the crowd, accessible on a daily basis. If you wish to follow the development process there's lots and lots of reporting going on. The fluid nature of the place does mean that documentation is a bit lacking in places, but on the other hand, the fanbase has produced some very exellent videos to explain the basics - which is the stuff you really need. everything else is frosting.
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The Wrathchild |
03-09-2009, 02:59 PM | #20 |
Join Date: Sep 2004
Location: Canada
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Re: Virtual Table Top programs for GURPS
I don't think any of the VTTs require scripting, XML hacking, or whatnot to act as a table, with a map on it, some minis on the map, and a die roller/chat client. If any of them did, I'd judge it pretty rough and suggest it go back for a few more rounds of development.
If you plan on using some sort of voice conferencing and old-fashioned paper character sheets, this means ANYTHING that can be set up to allow totally free movement of miniatures across a map can be used to game just about as fast as real life gaming. Players would be prevented from randomly putting their minis down the same way they are in Real Life - by knowing the rules, and knowing that everyone can see what they're doing. Players will figure out if they succeeded on their die roll the same way - by looking at the number, looking at their character sheet, and doing some mental math on the penalties. Etc. Etc. Scripting assistance is helpful to speed things up, but if you're using voice chat, it's not vital, merely convenient. Where various kinds of automation shine is if you are using text only - most people type slower than they talk, and some folks become extremely picky about their typed text when they'd be far less concerned about sounding "polished" when speaking. This means that text-based games usually run slower than voice-based games. Once you're looking at 2-4x slower than a real life game, every tiny bit of speed-up you can squeeze out of the game mechanics saves you time to make up for Ragnar The Destroyer's player spending 5 minutes on a sentence of dialog, or Frank the Thief getting up from the computer to make a sandwich just as his turn comes up (you can at least yell at him over Voice and hope he hears you from the kitchen...) Mind you, the speed up applies even to voice games or face to face. Which can be VERY nice. And some things, like Maptools' handling of light, line of sight, and giving each player his own point of view of the map, aren't available at all in a face to face game. These are "cool enhancements" made possible by the computer. They're more work to set up, but I like to do that work because dangit, if I'm on a computer for six hours, I want at least SOME cool computer things.
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virtual tabletop, virtual tabletops |
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