06-19-2021, 02:59 PM | #51 |
Join Date: May 2018
Location: Atlanta, GA
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Re: Playing GURPS with the help of FoundryVTT
Nick and I are deep in the middle of developing some stuff... but I had a few minutes to create some sneak peek videos (you know, to keep you all interested ;-)
JB2A macro: https://www.youtube.com/watch?v=pZhnKEFx-c4 Preview 1: https://www.youtube.com/watch?v=AB6J-SBwfFA Preview 2: https://www.youtube.com/watch?v=ePy6jF6zKi4 Enjoy!
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Co-author: GURPS 4e Game Aid for Foundry VTT GURPS Game Aid videos Intro to/Learning GURPS videos |
06-25-2021, 10:02 PM | #52 |
Join Date: May 2018
Location: Atlanta, GA
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Re: Playing GURPS with the help of FoundryVTT
Nick and Nose's GURPS Game Aid v0.11.3 has been released (with a features video: https://youtu.be/OX1siJY1FgM)
We can now do animations for your various GURPS activities (attacks, spells, whatever you want)!
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Co-author: GURPS 4e Game Aid for Foundry VTT GURPS Game Aid videos Intro to/Learning GURPS videos |
07-04-2021, 01:19 AM | #53 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Playing GURPS with the help of FoundryVTT
@Nose66
Are we going to get support for the customization attributes from GCS? One of the things that have been holding me off doing stuff like splitting up IQ is the fact that it wouldn't work great with Foundry.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
07-05-2021, 06:25 AM | #54 |
Join Date: Aug 2004
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Re: Playing GURPS with the help of FoundryVTT
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07-06-2021, 06:45 AM | #55 |
Join Date: Aug 2004
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Re: Playing GURPS with the help of FoundryVTT
If you can provide one or more GCS files for characters with custom attributes, it would be helpful to make sure your specific usecase is addressed. They could be shared via Discord (Nick Coffin, PI#8616) or PM me and I'll provide an email address.
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07-06-2021, 10:11 AM | #56 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Playing GURPS with the help of FoundryVTT
Quote:
And please let export-writers know how you want 'em.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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07-08-2021, 08:21 PM | #57 |
Join Date: May 2018
Location: Atlanta, GA
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Re: Playing GURPS with the help of FoundryVTT
The issue has been that our Foundry code doesn't support non-RAW attributes. Once we build support in our model, and find a nice way to display it on the user interface, then we will enhance the export scripts to extract the information (for both GCA and GCS).
__________________
Co-author: GURPS 4e Game Aid for Foundry VTT GURPS Game Aid videos Intro to/Learning GURPS videos |
07-09-2021, 11:33 AM | #58 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Playing GURPS with the help of FoundryVTT
Sounds awesome, thanks. You guys are doing great work!
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
07-22-2021, 09:11 PM | #59 |
Join Date: May 2018
Location: Atlanta, GA
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Re: Playing GURPS with the help of FoundryVTT
Just released 0.11.7 of NaN GGA. Here is the release video: https://youtu.be/VHEqSCb8rcs
__________________
Co-author: GURPS 4e Game Aid for Foundry VTT GURPS Game Aid videos Intro to/Learning GURPS videos |
07-27-2021, 07:59 AM | #60 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Playing GURPS with the help of FoundryVTT
Is there a way to make Attribute-based skill-rolls for non-primary attributes?
Eg. player has Guns (Pistol) at RSL +3 Make a Per+3 roll to identify a suspect based on his gun. Make a IQ+3 roll to disassemble a pistol. [...]
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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