Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-19-2021, 02:59 PM   #51
Nose66
 
Nose66's Avatar
 
Join Date: May 2018
Location: Atlanta, GA
Default Re: Playing GURPS with the help of FoundryVTT

Nick and I are deep in the middle of developing some stuff... but I had a few minutes to create some sneak peek videos (you know, to keep you all interested ;-)

JB2A macro: https://www.youtube.com/watch?v=pZhnKEFx-c4
Preview 1: https://www.youtube.com/watch?v=AB6J-SBwfFA
Preview 2: https://www.youtube.com/watch?v=ePy6jF6zKi4

Enjoy!
Nose66 is offline   Reply With Quote
Old 06-25-2021, 10:02 PM   #52
Nose66
 
Nose66's Avatar
 
Join Date: May 2018
Location: Atlanta, GA
Default Re: Playing GURPS with the help of FoundryVTT

Nick and Nose's GURPS Game Aid v0.11.3 has been released (with a features video: https://youtu.be/OX1siJY1FgM)

We can now do animations for your various GURPS activities (attacks, spells, whatever you want)!
Nose66 is offline   Reply With Quote
Old 07-04-2021, 01:19 AM   #53
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Playing GURPS with the help of FoundryVTT

@Nose66

Are we going to get support for the customization attributes from GCS? One of the things that have been holding me off doing stuff like splitting up IQ is the fact that it wouldn't work great with Foundry.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
RedMattis is offline   Reply With Quote
Old 07-05-2021, 06:25 AM   #54
nick_coffin
 
Join Date: Aug 2004
Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by RedMattis View Post
@Nose66

Are we going to get support for the customization attributes from GCS? One of the things that have been holding me off doing stuff like splitting up IQ is the fact that it wouldn't work great with Foundry.
*Shakes Magic 8 Ball* “As I See It Yes”
nick_coffin is offline   Reply With Quote
Old 07-06-2021, 06:45 AM   #55
nick_coffin
 
Join Date: Aug 2004
Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by RedMattis View Post
@Nose66

Are we going to get support for the customization attributes from GCS? One of the things that have been holding me off doing stuff like splitting up IQ is the fact that it wouldn't work great with Foundry.
If you can provide one or more GCS files for characters with custom attributes, it would be helpful to make sure your specific usecase is addressed. They could be shared via Discord (Nick Coffin, PI#8616) or PM me and I'll provide an email address.
nick_coffin is offline   Reply With Quote
Old 07-06-2021, 10:11 AM   #56
Armin
GCA Prime
 
Armin's Avatar
 
Join Date: Aug 2004
Location: Portland, OR
Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by nick_coffin View Post
If you can provide one or more GCS files for characters with custom attributes, it would be helpful to make sure your specific usecase is addressed. They could be shared via Discord (Nick Coffin, PI#8616) or PM me and I'll provide an email address.
Note that GCA has always supported custom attributes, and treats them exactly the same as any other attribute. If GGA doesn't already have a way to support those, please don't make it GCS-specific.

And please let export-writers know how you want 'em.
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23.
Armin is offline   Reply With Quote
Old 07-08-2021, 08:21 PM   #57
Nose66
 
Nose66's Avatar
 
Join Date: May 2018
Location: Atlanta, GA
Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by Armin View Post
If GGA doesn't already have a way to support those, please don't make it GCS-specific.
The issue has been that our Foundry code doesn't support non-RAW attributes. Once we build support in our model, and find a nice way to display it on the user interface, then we will enhance the export scripts to extract the information (for both GCA and GCS).
Nose66 is offline   Reply With Quote
Old 07-09-2021, 11:33 AM   #58
Armin
GCA Prime
 
Armin's Avatar
 
Join Date: Aug 2004
Location: Portland, OR
Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by Nose66 View Post
The issue has been that our Foundry code doesn't support non-RAW attributes. Once we build support in our model, and find a nice way to display it on the user interface, then we will enhance the export scripts to extract the information (for both GCA and GCS).
Sounds awesome, thanks. You guys are doing great work!
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23.
Armin is offline   Reply With Quote
Old 07-22-2021, 09:11 PM   #59
Nose66
 
Nose66's Avatar
 
Join Date: May 2018
Location: Atlanta, GA
Default Re: Playing GURPS with the help of FoundryVTT

Just released 0.11.7 of NaN GGA. Here is the release video: https://youtu.be/VHEqSCb8rcs
Nose66 is offline   Reply With Quote
Old 07-27-2021, 07:59 AM   #60
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Playing GURPS with the help of FoundryVTT

Is there a way to make Attribute-based skill-rolls for non-primary attributes?

Eg. player has Guns (Pistol) at RSL +3

Make a Per+3 roll to identify a suspect based on his gun.
Make a IQ+3 roll to disassemble a pistol.
[...]
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
RedMattis is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:31 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.