04-26-2021, 09:19 AM | #21 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How to Be a GURPS GM: Managing Expectations
Argh, sorry about that. I've submitted a correction. That should happen in the next update.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-26-2021, 09:54 AM | #22 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: How to Be a GURPS GM: Managing Expectations
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Managing Expectations is a fine book; I was surprised and saddened when I hit the end of it.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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04-26-2021, 10:28 AM | #23 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How to Be a GURPS GM: Managing Expectations
Thank you. As of this year, I'll have been a gamer for 42 years, a GM for 41 years of that, a GURPS GM for 35 years, and the GURPS Line Editor for 26 years. So, I may have other useful advice for further installments, if this one sells reasonably well.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-26-2021, 10:54 AM | #24 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: How to Be a GURPS GM: Managing Expectations
Building and balancing encounters is something I find troublesome so I would welcome a book on that.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
04-26-2021, 11:07 AM | #25 |
Join Date: Dec 2006
Location: Meifumado
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Re: How to Be a GURPS GM: Managing Expectations
How to Be a GURPS GM for Fun and Profit!
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
04-26-2021, 03:05 PM | #26 |
Join Date: Sep 2018
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Re: How to Be a GURPS GM: Managing Expectations
I've never had a problem with Mary Sues in GURPS. Even when there have ended up being pretty steep differences in CP there's always a piece of equipment or some easy to learn technique that makes your character a threat in the fight and also capable of being effective at your chosen role. One of my favorite aspects of GURPS is that it's power curve allows you to grow towards desired improvements steadily without outstripping threats.
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04-29-2021, 08:20 PM | #27 | |
Join Date: Oct 2005
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Re: How to Be a GURPS GM: Managing Expectations
This is actually my favorite house rule simplification when introducing new players. Much of the skill list can be consolidated into Expert, Hobby, and Professional skills making the skills section much less intimidating without sacrificing compatibility. The resulting list comes in at around 60 skills which is a lot more digestible for more casual gamers or those just dipping their toes in to see if they like the system.
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05-01-2021, 02:31 AM | #28 | |||
Join Date: Aug 2004
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Re: How to Be a GURPS GM: Managing Expectations
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Yep, they're three versions of the same thing; the way I see it, their names are descriptive of typical instances of the skills, but any given instance might be the base for a hobby, or a profession, or a field of expertise, or all of these, depending on its specifics. Incidentally, that section ("Read Rules, Not TItles") is a nice surprise, and my favorite part of Managing Expectations. It's a great one-stop shop for clearing up a lot of questions, misunderstandings, and wrong assumptions.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) Last edited by tbone; 05-01-2021 at 02:32 AM. Reason: typo |
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05-01-2021, 10:19 AM | #29 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: How to Be a GURPS GM: Managing Expectations
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First, many gamers want to play realistic games. Second, even cinematic and fantastical games rely on a backbone of realism to cover matters that are not specifically altered by the fantabulism of the setting. Accordingly I would urge you and other GURPS writers to not be too blithe about dismissing the importance of simulation. |
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05-01-2021, 10:59 AM | #30 | |||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: How to Be a GURPS GM: Managing Expectations
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To play in a cinematic game is to abandon plausible consequences for narratively appropriate ones, to ignore verisimilitude where it isn't wanted, and to subordinate consistency to narrative convenience. ("Are you telling me you could have gotten out of those cuffs at any time?" "No, not at any time. Only when it was funny.") Quote:
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how to be a gurps gm, managing expectations |
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