10-20-2013, 10:51 AM | #11 | |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
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My suggestion to the OP is to just reign in your tinkering instincts. I'm also prone to tinkering (rules-wise not script-wise), but it only pays of to a certain degree. If it is fun for you, keep doing it on the side, but keep the actual gaming in sight unless you know your group won't be meeting for a while. |
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10-20-2013, 10:55 AM | #12 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
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10-20-2013, 11:21 AM | #13 | |
Join Date: Jul 2010
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
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Exciting tales of barely-qualifying-as-adventure from my revived GURPS campaign: Cago |
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10-20-2013, 12:00 PM | #14 |
Join Date: Mar 2006
Location: Oakville, Ontario
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
There are lots of play examples on Youtube and their website. The reason I started looking around at the various VTT's was that one of our long time players was moving away due to work. This way we have been able to keep our group going and it has been working well. Like I said earlier. Only the GM needs to pay $9.99 if you want the advanced features. For what you get I don't think that is excessive in anyway. I tried maptools in the past and just had far to many issues getting people connected. Since Roll20 works over Google Hangouts it works very well for lower end computers. At least two of my players have very old desktops (6+ years old) and lower end connection speeds and we haven't had any connection issues other than someone dropping out for about 15 seconds maybe once a session.
Generally I only use Roll20 for big planned combats. The rest we just do over the audio / video interface and they use their character sheets in Roll20 & the rolling engine for smaller skirmishes or non-combat encounters. Like any new tool there is a learning curve (especially for the GM) but there is lots of info on the forums, youtube and the wiki. |
10-20-2013, 02:38 PM | #15 | |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
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By all means it sounds like a great system for your group and I don't want to be disparaging. I just wasn't too impressed by all the supposedly better proprietary alternatives to MapTool. I wouldn't be surprised if some of them will evolve into something that's a lot better than MT in a year or two. Progress on MT has been glacial for the last three years or so. Last edited by Blind Mapmaker; 10-20-2013 at 02:42 PM. |
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10-21-2013, 05:02 AM | #16 |
Join Date: Jun 2011
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
My group uses maptool. We use that with mumble, a wiki, and some spreadsheets on dropbox.
Maptool is great as an interactive whiteboard and for tactical combat, but the advanced combat stuff is more hassle than it's worth. We use some simple macros for rolling attacks etc, but things like fog of war and tracking stats etc is just too much of a PITA. I've mostly done all the macros and stuff, so it's not taken any of the GM's time. It is a bit annoying with things like versions and java and stuff, we're currently running a year out-of-date because it works and upgrading will probably break stuff. But mostly not been a big issue. One thing I'm trying to talk people into is using more of google docs. That way you can have a spreadsheet with all our current statuses etc, and it updates for everyone in real-time. Would be especially handy for inventory etc. |
10-21-2013, 09:27 AM | #17 | |
Join Date: Jan 2012
Location: Phoenix, AZ
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
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Also, it's possible to run a satisfying GURPS campaign just on the free level of subscription. After over a year of GMing, I'm still below 100 MB of uploaded assets. |
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10-21-2013, 11:54 AM | #18 |
Join Date: Jul 2010
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
When I tried to load up my old MapTool campaign, it threw a bunch of exceptions at me on load, largely due to java pointers and maybe in part because of the absurd quantity of JSON scripting I had in there. I tried to fix it for two hours, all the while thinking about what it was like to set it up for my non-tech players, hence my current interest in Roll20.
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Exciting tales of barely-qualifying-as-adventure from my revived GURPS campaign: Cago |
10-21-2013, 12:34 PM | #19 |
Join Date: Jun 2011
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
Yeah I never bother with old files, each time we start a new adventure I just load the macros again. Normally stats have changed between trips, so I need updated macros anyway. I guess it all depends on how many of the features you want.
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06-18-2014, 04:41 PM | #20 |
Join Date: Aug 2013
Location: Jump space
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Re: Network Play: Need advice re: Roll20 (vs Maptool) for GURPS
Just discovered Roll20, looks pretty cool
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Tags |
maptool, roll20, vtt |
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