11-18-2010, 03:05 AM | #21 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Talent: Maker of things that go boom
I would definitely think about Technique Mastery (Set Trap) though.
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Just my 2 cents. Edit: Just so anyone reading this knows the chem project was to create a useful object from household materials. I like making fireworks (occasionally) and this sort of seemed like a natural extension. We even got to fire my little masterpiece off behind the football field. Before anyone asks, no I'm not a terrorist :P Last edited by Christopher R. Rice; 11-18-2010 at 03:08 AM. |
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11-18-2010, 03:30 AM | #22 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Talent: Maker of things that go boom
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You are right, being able to design an alarm clock is very probably excessive, so Engineer (Electronics) might be too much. But then again I'm not sure Explosives (Demolitions) automatically includes adapting existing electronics to this purpose. It would rather be an IQ default, I suppose, but once you do it over and over, I guess you'd acquire some knowledge, even if self-taught. Just, it might not be Engineer-level. Maybe Electronic Repairs? |
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11-18-2010, 04:01 AM | #23 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Talent: Maker of things that go boom
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Mad Bomber 4 [20] High Manuel Dexterity 4 [20] One Task Wonder (as above) [1] Efficient (Chemistry) [1] Efficient (Explosives (Demolition) [1] Dabbler (Explosives (EOD), Explosives (Demolition)-1; Explosives (UD), Explosives (Demolition)-1) [1] Duel Ready (Explosive/Detonator) [1] 45 points (not including skills and such) and his character was the king of the fuse. Ghostdancer Edit: Now that I think about it, -2 seems about right, maybe even create a technique for it "Improvised Device". Last edited by Christopher R. Rice; 11-18-2010 at 04:08 AM. |
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11-18-2010, 06:55 AM | #24 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Talent: Maker of things that go boom
What if you want to make pocket nukes? Is that covered by Explosives at high TL?
Edit: I'd add Intuition (Task-Limited) for questions such as "red or green wire?"
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11-18-2010, 07:32 AM | #25 |
Join Date: Jun 2006
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Re: Talent: Maker of things that go boom
I'd think so, within the same limits as Explosives skill applies to chemical explosives. That is you can assemble a device if you have the parts, but generally you need other skills to produce those parts or the actual explosive material.
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11-18-2010, 09:24 PM | #26 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Talent: Maker of things that go boom
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That is a good question though. I wish Hans or S. Fisher would chime in, those guys know there stuff for sure. Ghostdancer
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11-18-2010, 09:34 PM | #27 |
Join Date: Jan 2010
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Re: Talent: Maker of things that go boom
Certainly if you wanted to invent them you'd need Physics but the design just requires that you know how to make something implode very precisely and that seems to mainly be an engineering problem so Explosives should cover it.
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11-18-2010, 09:42 PM | #28 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Talent: Maker of things that go boom
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Ghostdancer
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11-18-2010, 09:52 PM | #29 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Talent: Maker of things that go boom
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11-18-2010, 09:53 PM | #30 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Talent: Maker of things that go boom
You trying to infer something there? :P
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