08-05-2009, 05:21 PM | #1 |
Join Date: Sep 2004
Location: Reading, England
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Pushing powers
GURPS Powers has lots of optional rules, such as extra effort and stunts, for improving powers on an ad-hoc basis. By default, a power cannot be improved in this way. Supposing a GM allows these options but only on powers with a suitable enhancement. How much should this enhancement cost?
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Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 |
08-05-2009, 05:55 PM | #2 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Pushing powers
I assume you mean the film right?
DR vs bullets directional? Or shield |
08-05-2009, 06:02 PM | #3 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Pushing powers
Generally, a rules option is a Perk.
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08-05-2009, 06:19 PM | #4 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Pushing powers
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08-05-2009, 07:49 PM | #5 | |
Join Date: Jan 2007
Location: Oakland, CA
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Re: Pushing powers
Quote:
If you're running a low-powered Supers campaign a la Heroes, it makes sense that more experience characters may be able to exploit their single/singular powers, once they get a bit of training. For that, you could assign something like a +10% enhancement and stipulate that it can only be bought with CP from experience. That will make it a goal that lower level PCs can readily attain, while your higher power PCs will take longer to advance while still enjoying the perks of buying more dice of damage early on. If you're running a regular four-colored Supers game where the PCs have well-defined powers, you might want to make this a +50% enhancement. This will encourage players to spend their points on new powers or skills rather than repurposing the powers they already have. Similarly, if most of the PCs are non-powered, a +50% enhancement helps to keep the game balanced without making the goal entirely unattainable. If you're running a realistic Supers game, one where mutants hang out in the Rec Room on Saturday afternoons and actively work on new ways of doing things with, say, their laser-beam vision or their force fields, this could be a +0% campaign-level rules fiat, or a +5% or +10% enhancement to separate the "playahs" from the "suckahs" -- or whatever the GenNext equivalent might be.
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Erik Nielsen One inch short of +1 SM. |
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08-07-2009, 08:19 PM | #6 | |
Join Date: Aug 2004
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Re: Pushing powers
Quote:
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Tags |
extra effort, powers, stunts |
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