05-25-2022, 01:56 PM | #21 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Staff Zaps
Any wizard who holds a powerstone can draw power at 1:1 ratio to power spells or recover fatigue and expend 5 points of personal fatigue to recharge one point of power. The power will also recover at one point per day.
Staff mana can only be drawn or recharged by the staff owner, but otherwise does all the same stuff. Drain ST has some sort of connection to recharging Mana (ITL 148), perhaps by the wizard investing 5 fatigue into recharging one point of Mana then using Drain ST to recover their own fatigue. If so this argues for wizards to waste a critical attribute point into getting ST 9 (the horror!) to avoid being weak from fatigue while casting Drain ST. (Or much more sensibly, have the usual ST 4 to 8 wizards work in teams with the Aid spell.) Once you have even a one capacity powerstone you can increase this by repeating the enchantment. (See Note B at ITL 153 for the details.)
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05-25-2022, 02:20 PM | #22 | |
Join Date: Jun 2008
Location: Boston area
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Re: Staff Zaps
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05-25-2022, 02:30 PM | #23 | |
Join Date: Jun 2008
Location: Boston area
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Re: Staff Zaps
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05-25-2022, 03:14 PM | #25 |
Join Date: Dec 2021
Location: Indiana
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Re: Staff Zaps
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05-26-2022, 03:51 AM | #26 |
Join Date: Aug 2018
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Re: Staff Zaps
Coming into this conversation late. Just got the PDF for Hexagram 9. My 2 cents, for what it is worth, is that the only thing that the text regarding the staff in HTH covers is the use of an occult zap in HTH. It specifically calls out a dagger staff as that is, under existing rules, the only staff version one may retain control of during HTH. It does not identify the occult zap as any type of spell, it only says to treat it as a spell fired by a magic item. Beyond establishing that a character can use spells in HTH, a point previously in contention depending on which rules one read, ITL LE, ITL or Wizard, the only change is that an option has been added or restored, depending on which set of rules you are using, to characters in HTH, the option to cast a spell.
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05-26-2022, 04:02 AM | #27 | |
Join Date: Aug 2018
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Re: Staff Zaps
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This could allow one to craft wizards without obvious staffs, without losing the benefits of one. Otherwise, it is almost a prerequisite to have a staff as a wizard or die young. |
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05-26-2022, 10:05 AM | #28 | |
Join Date: Jun 2008
Location: Boston area
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Re: Staff Zaps
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I picked up the PDF for Hexagram 9 because of this conversation (and a few others). |
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05-26-2022, 11:06 PM | #29 | |||||
Join Date: May 2015
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Re: Staff Zaps
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No, you just misunderstood the difference between enchanting a powerstone or increasing its capacity (using Greater Magic Item Creation, a lab, weeks of time, etc), and re-charging one (which any wizard can do) by spending 5 ST to restore 1 point, up to its capacity). |
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05-27-2022, 05:56 AM | #30 | |
Join Date: Dec 2021
Location: Indiana
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Re: Staff Zaps
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