04-22-2013, 03:36 PM | #31 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Are Talents overpowered?
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The only way to have Henry's "IQ!" is to make it a metatrait and allow characters to purchase the meta-trait just as though it was a basic attribute increase. |
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04-22-2013, 03:41 PM | #32 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Are Talents overpowered?
Henry, when he invented the thing? IQ! isn't really a thing if you couldn't buy it in play.
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04-22-2013, 04:00 PM | #33 | |
Join Date: Aug 2007
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Re: Are Talents overpowered?
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I certainly wasn't using it in the sense you seem to be insisting on. I was very definitely talking about initial builds as was anyone else discussing the purchase of Talents. I've seen people screw up characters thinking they "had" to have 5 Quirks. As to the rest of it you've come up with 45 to 55 pts in "disads" that don't screw up the character or make the GM's life harder. Why should they be limited? Second paragraph, first sentence under the previously discussed section says "The purpose of a disadvantage limit is to prevent the game from becoming a circus.". I believe that the GM Veto does this much better than any simple mechanical pt limit, especially one that includes non-circus creating Secondary Attribute adjustments.
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Fred Brackin |
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04-22-2013, 04:08 PM | #34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Are Talents overpowered?
If you allow it, then it doesn't make any sense to then complain that it is "broken" compared to Talents or whatever.
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04-22-2013, 04:15 PM | #35 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Are Talents overpowered?
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If IQ is 14, then IQ! is completely allowed by RAW. I'm not saying it should be allowed. I even use a house rule to negate it. I'm just saying it is allowed and was probably merely an observation Henry had made. As for disad limits, I do have a couple of players who sometimes think they should hit that limit, but these are the same players who would keep taking disadvantages for more points. On the note of talents, if I wanted it, are the non skill bonuses benefits of talents worth a point each? I know you can buy them in PU3 up to the level you have, but what if I wanted to have someone only get the faster learning benefits, dropping the skill bonus and reaction bonus? Or, more realistically, are all the reactions bonuses able to be as Reputations? I don't think Allure or Beastmaster's can be. One sad point when it comes to talents are when they are mostly composed of only Will or only Per skills. Then again, Will is both a common resistance attribute and is the basis for (I think) 20~ skills. |
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04-22-2013, 04:21 PM | #36 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Are Talents overpowered?
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04-22-2013, 06:50 PM | #37 | ||
Join Date: Aug 2004
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Re: Are Talents overpowered?
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04-22-2013, 07:37 PM | #38 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Are Talents overpowered?
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At any rate, if you don't use a disadvantage limit, can you really still complain that it's broken if you can get HT! for 1 point or that IQ! breaks Business Acumen or whatever? |
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04-23-2013, 02:58 AM | #39 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Are Talents overpowered?
IMO the only buying up of IQ whilst not raising secondaries is actually a better way of development. Of course sticking within restrictions (IQ-4 to 20).
The otherside is the non talented and talented with the same skill the talented is the one that will get noticed more. That dude has talent! |
04-23-2013, 03:06 AM | #40 | |
Join Date: May 2009
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Re: Are Talents overpowered?
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It feels that if I were to let someone buy IQ! it would be munchkin bait and nerf talents. Now that I think about it I do let people buy parts of stats but not disadvantages in play. So for ten points [10] +1 Per [5] +1 Will [5] = +1 IQ [20] is ok [10] =+1 IQ [20] -1 Per [-5] -1 Will [-5] = +1 IQ! [10] is not
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Maxwell Kensington "Snotkins" Von Smacksalot III |
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Tags |
gm advice, talent, talents |
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