05-03-2013, 04:14 PM | #1 |
Join Date: Jun 2008
Location: Provo, UT
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Not-So-Godlike Extra Effort
Anyone out there have other rules they use for Extra Effort beyond the standard?
I like Godlike Extra Effort but I've found they are just too much. My players tend to have high Will and big ER's, which translates to world/game-breaking feats. I thought about a system similar to the Technique system, where players can just spend 1 fatigue/energy to remove -1 from their Will roll. Which basically translates to +5% per energy spent. Another thought was just to put a limit on how much energy can safely be spent when using Godlike Extra Effort, similar to when using Draw or Conduct Power. I thought about limiting it so that a player couldn't spend more than HT, Will, etc. per round on godlike effort. Or maybe even something like HT/2. Anyone have rules they use? |
05-03-2013, 04:29 PM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Not-So-Godlike Extra Effort
Might be of use:
http://forums.sjgames.com/showthread.php?t=42014 |
Tags |
extra effort, godlike extra effort |
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