01-12-2022, 06:24 AM | #1 |
Join Date: Jun 2006
Location: On the road again...
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Setting Magery to Cap Leveled Advantages?
I'm futzing with both GCA4 and the beta of GCA5 right now, trying to figure this out.
Basically, I want to specify that the Magery level caps the levels of various Realm Magic advantages. How would I set that up in a .gdf file or in the programs themselves? I also want to specify that Magery adds to the "Realm Magic" category of skills, but I think I need to dig deeper into how it adds to spells to grok that. (Easy enough to add various Talent modifiers in the programs themselves, but I want to modify Magery in the .gdf file I'm making for the project.)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 01-12-2022 at 06:33 AM. |
01-12-2022, 06:45 AM | #2 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Setting Magery to Cap Leveled Advantages?
Quote:
Code:
Realm Advantage One, 5/10, upto(ST:Magery::score) Realm Advantage Two, 6/12, upto(ST:Fire Magery::score +1) The second limits the advantage to one higher than the combined level of non-college limited Magery plus any Fire College limited magery. So if a character has Magery 2 and Magery +2 (Fire College Only) the advantage would be limited to level 5. Quote:
Code:
gives(+1 to "CL:Realm Magic") Code:
#MergeTags in "AD:Magery" with gives(+1 to "CL:Realm Magic")
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 01-13-2022 at 08:19 AM. |
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01-12-2022, 07:17 AM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: Setting Magery to Cap Leveled Advantages?
Thanks very much! This helps a lot.
There's a few other related things I'm considering - having "_New Sub-Realm" having a "based off one of these six main Realms" dialog box pop up to cap the Realm + Sub-Realm combo to Magery is the next one on the list (e.g. Magery 4 caps Mind and Illusion to a total of 4, regardless of whether Mind is at 3 or 0 levels), but that's trial and error at this point.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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