10-17-2011, 08:11 PM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: New here and new to GURPS
I do a bit of both and frankly don't get the extremists on this issue at all. I do think it's important to point out that not every person (or thing) in your game world needs a full character sheet (since some new GMs do seem to fall into this trap).
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10-17-2011, 08:43 PM | #32 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: New here and new to GURPS
Yep which is what I was thinking of when I said that.
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10-17-2011, 09:19 PM | #33 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: New here and new to GURPS
For example even if a PC has a deity as a Patron, you don't need to stat that diety as a character. You certainly don't need to build the deity's ability to grant prayers, powers or spells to worshipers as some kind of complicated Affliction, which I've seen a few new GURPS GMs think they need to do. I'm pretty sure even Bill would agree with this (not sure about jeff_wilson, though).
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10-17-2011, 09:28 PM | #34 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: New here and new to GURPS
Quote:
Bill Stoddard |
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10-17-2011, 09:36 PM | #35 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: New here and new to GURPS
Quote:
Bill Stoddard |
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10-17-2011, 10:16 PM | #36 | ||
Join Date: Sep 2007
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Re: New here and new to GURPS
Quote:
Quote:
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10-18-2011, 09:21 AM | #37 |
Join Date: Aug 2007
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Re: New here and new to GURPS
Some people who start out poorly at it will get better with experience but some other people's minds just don't work that way. I'm one of them. I don't do "top down" chargen for my own characters.
I find the foreign language analogy to be a good one and I search for a graceful and natural way to express myself in the language/game system I'm using and not try and bend it to my whim. I also don't like being out of place with the setting or out of step with the other characters. You end up either trying to do or unable to do things which don't make sense or which the game has no time for. I do _much_ better if you give me a starting point. In situations where the GM doesn't give me one I usually end up making up one for myself even if I do it at random. So give me a set of constraints to work inside of instead of telling me I can do whatever I want out of a set of infinite possibilities.
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Fred Brackin |
10-18-2011, 10:42 AM | #38 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: New here and new to GURPS
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- Build from effect, rather than wording. For example, if you must do something other than sleep (recharge, meditate, etc.) that takes you out of the adventure, it's usually easier to just treat it as sleep, rather than taking Doesn't Sleep and Dependency, or some other awkward combination. - It's generally much easier and more satisfying to take inspiration from a source rather than converting exactly. Don't try to convert a D&D creature writeup line-by-line or figure out exactly what level Legolas had in Bow.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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10-18-2011, 11:34 AM | #39 | |
Join Date: Oct 2007
Location: Vermont
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Re: New here and new to GURPS
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Can you elaborate on what qualifies as a "starting point" for you? Do you prefer templates? A list of useful character concepts? I've definitely had players who approach character creation in ways I don't understand, and I'd like to be able to help them create the type of realized and consistent characters I appreciate.
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My ongoing thread of GURPS versions of DC Comics characters. |
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10-18-2011, 12:02 PM | #40 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: New here and new to GURPS
Quote:
Poor: "Create characters for a TL3 fantasy campaign." Better: "Create characters suitable for the Imperial court of a TL3 fantasy version of the Constantinople. Politics will play a significant role in the campaign." Poor: "Create 500 point supers." Better: "Create 500 point supers for a Silver Age style setting. Heroes should be wholesome, honorable, and, above all, heroic."
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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Tags |
new gm, new guy |
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