09-27-2020, 07:41 AM | #21 | |
Join Date: Feb 2016
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Re: Spell categories by Magery
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09-27-2020, 02:53 PM | #22 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Spell categories by Magery
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Magic has spells that boost attributes. Boosts to IQ don't affect spell casting. Funny, that.
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09-27-2020, 03:53 PM | #23 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Spell categories by Magery
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But this is off topic. There's another category of spells - those that require high IQ, Per or other stats. What about those?
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09-27-2020, 05:14 PM | #24 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Spell categories by Magery
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09-27-2020, 05:44 PM | #25 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Spell categories by Magery
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Combat Reflexes comes to mind. Other examples are Cultural Familiarity, Innate Attack (which is both a skill and an advantages), Less Sleep (via learn meditation techniques), Eidetic Memory, and Language. In fact, Language went from being a skill in Classic to an advantage in 4e
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09-27-2020, 08:02 PM | #26 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Spell categories by Magery
You could make a case for craft skills as advantages, too. "You can reliably produce work of 'x' quality", where x goes from novice to masterwork or even legendary.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-28-2020, 08:41 AM | #27 |
Join Date: Aug 2018
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Re: Spell categories by Magery
On possibility here, if one opts to read "maximum" as describing "more points" rather than the collective statement "one or more points", then that could at least be ground to allow 1+Magery on the 1st turn, if sadly not the extra ones.
This would at least give one small damage benefit to that first 0>1 improvement for Concussion. I don't even know why we need the 'minimum 1 per turn at magery 0' policy now that Magical Styles introduced Power Casting. We don't need the rule to allow missile damage w/o magery 1+ if we just require them to get the Power Casting perk. Another option is to just borrow Thaumatology's magery-free suggestions for penalties for Ritual Magic: be -1 to your roll per 10 points advantages you are missing. This lets magery 0 guys cast 1/turn missile spells at -1 to skill or 10/turn missile spells at -10 to skill. |
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magery, spells |
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