11-11-2019, 07:21 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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KYOS and ST-based skills
The primary reason there are no ST-based skills is that ST varies more widely than other attributes. But in KYOS*, the ST-scale is mightily compressed, with ST 32 (vanilla) equaling ST 20 (KYOS). Do you think it would be wise to change some skills to ST-based (I'm looking at Forced Entry and Lifting) in a game that uses KYOS?
* KYOS = Knowing Your Own Strength, Pyramid #3/83.
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11-11-2019, 07:43 AM | #2 |
Join Date: Sep 2004
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Re: KYOS and ST-based skills
I don't see the advantage.
Skills offer an alternative way to increase ST or perform feats beyond your ST. If you base them on ST, you'll require a decent value to use the skill and any increase in your ST attribute will increase both your raw power and your effective training. For example, a mouse that trains in Lifting benefits from a % bonus based on the skill rolls he can make. If you were to move Lifting to be based on ST, there would be little point for a mouse to take Lifting. Conversely the Hulk has a relatively high ST already (30-55 under KYOS depending on his temperament), should he be able to lift x6 times by dropping another point in Lifting? Last edited by naloth; 11-11-2019 at 07:46 AM. |
11-11-2019, 09:18 AM | #3 | |
Join Date: Jun 2006
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Re: KYOS and ST-based skills
Quote:
Example: if you have a 50% chance to smash something applying force X, there's no realistic option of it surviving force 10X - so if 10 times the force is less than +8ST or so, the process will not make sense as a roll vs ST.
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11-11-2019, 12:10 PM | #4 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: KYOS and ST-based skills
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Tags |
alternate rules, attributes, skills |
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