03-11-2012, 06:54 PM | #11 |
Join Date: Mar 2012
Location: Colorado
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Re: Spaceships: Missile launchers and their individual mass
I ran some single ship contests just to get a feel for the basic combat system, and most turn lengths give you plenty of opportunity to fire enormous broadsides of missiles. Unfortunately, the default rule of putting them all into one giant salvo does you no favors, with the high cost to benefit ratio of the default GURPS RoF rules.
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03-11-2012, 08:18 PM | #12 | |
Join Date: Jul 2008
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Re: Spaceships: Missile launchers and their individual mass
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03-12-2012, 09:54 AM | #13 |
Join Date: Jun 2010
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Re: Spaceships: Missile launchers and their individual mass
Remember, there's the rule that "If the target's SM would negate the penalties from range, roll. If you succeed, you hit with half the shots. If you succeed and your MOS is the ROF or higher, you hit with all the shots."
Ok, it means knife-fighting, but that's a wonderful reason as to why spaceships knife fight, so they can pound the crap out of each other with missiles :D
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03-12-2012, 10:26 AM | #14 | |
Join Date: May 2008
Location: CA
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Re: Spaceships: Missile launchers and their individual mass
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03-12-2012, 10:36 AM | #15 |
Join Date: Mar 2012
Location: Colorado
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Re: Spaceships: Missile launchers and their individual mass
I thought that sounded too good to be true...
The rules as written lead to some interesting arms races. Missiles come in big flights, hoping to get a few through, making it more likely that everyone has at least an entire tertiary battery devoted to rapid fire lasers for point defense, which makes missiles less likely to have any hope of hitting, which leads to larger beam weapons being mounted as they can't be defended against... |
03-12-2012, 10:45 AM | #16 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Spaceships: Missile launchers and their individual mass
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03-12-2012, 11:04 AM | #17 |
Join Date: Nov 2009
Location: Oregon
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Re: Spaceships: Missile launchers and their individual mass
The 4e Rapid Fire rules are usable, but sloppy at anything beyond Small Arms fire rates. They're certainly inappropriate for independently targeted volley fire, such as a whole bank of turrets or a pack of guided missiles. However, it's a topic that has already been beaten to death countless times on the forums...
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03-12-2012, 11:17 AM | #18 | |
Join Date: Mar 2012
Location: Colorado
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Re: Spaceships: Missile launchers and their individual mass
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03-12-2012, 11:43 AM | #19 | |
Join Date: Nov 2009
Location: Oregon
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Re: Spaceships: Missile launchers and their individual mass
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That said, this is just my houserule. A lot of people are satisfied with (or at least tolerant of) the RAW rules. They're certainly easier to use than 3e's far more detailed Rapid Fire attacks. Also, here's a thread discussing some other houserules for RoF. |
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03-12-2012, 01:03 PM | #20 | |
Join Date: Jul 2008
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Re: Spaceships: Missile launchers and their individual mass
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Rather than launch missiles in large volleys that get ridiculously mistreated by the RoF rules, you want your ship to launch big flights of missiles in volleys of one missile each. If you don't have gunnery AIs and hew strictly to RAW this results in somewhat bizarre crew sizes, but it's not unmanageable. Fired in single-round volleys, with proximity settings, missiles overwhelm point defense fairly easily.
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Tags |
magazines, missiles, scaling, spaceships |
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