02-28-2011, 07:40 PM | #1 |
Join Date: Aug 2004
Location: Austin, TX
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Continuing Alchemical Items and no Mana zones
Some alchemical potions have ongoing effects such as flight or invisibility. By the rules, the effects aren't in operation while the subject is in a no-mana zone. Do they resume when the subject leaves the no-mana zone?
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02-28-2011, 08:20 PM | #2 | |
Join Date: Mar 2010
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Re: Continuing Alchemical Items and no Mana zones
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In my games? It depends on how I set up the metaphysics for that campaign. |
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02-28-2011, 08:28 PM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Continuing Alchemical Items and no Mana zones
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Ghostdancer
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03-01-2011, 02:09 AM | #4 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Continuing Alchemical Items and no Mana zones
That's not entirely correct; spells susceptible to Dispel Magic are gone for good when the subject enters a No Mana Zone.
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03-01-2011, 06:51 AM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: Continuing Alchemical Items and no Mana zones
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Undrank elixers in bottles I presume are like magic items, and would not be destroyed by moving through a no mana area - just temporarily nulified.
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03-01-2011, 09:24 AM | #6 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Continuing Alchemical Items and no Mana zones
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Quote:
Its never actually come up in any game I ran which is really odd because two of my Players love playing the Alchemist types. Ghostdancer
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03-01-2011, 11:16 AM | #7 | |
Join Date: Aug 2004
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Re: Continuing Alchemical Items and no Mana zones
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Personally, I kind of like the idea of treating the user/victim of an elixir as being under a limited type of Enchantment, so that NMZs suspend the effect (except for the Instant ones), but if you come out before the duration has expired, it picks up. If I were to guess, though, I'd say that the idea is probably to treat the effects as though they were spells with the listed type of Duration. |
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03-01-2011, 02:19 PM | #8 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Continuing Alchemical Items and no Mana zones
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That Other Game certainly considers potions to be magic items and IIRC Anti-Magic Shells only suppress, not dispel them, even when they are in effect. I'm inclined to say NMZ for GURPS elixirs ought to do the same, as the reaction is an ongoing continuing process rather than a single casting. And it's neat for alchemists to squat in their NMZ/emergency eye wash station wondering if it is safe to come out yet after a lab mishap. |
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03-02-2011, 07:48 AM | #9 | |
Join Date: Aug 2004
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Re: Continuing Alchemical Items and no Mana zones
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03-23-2011, 09:17 AM | #10 | |
Join Date: Aug 2004
Location: Central Florida
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Re: Continuing Alchemical Items and no Mana zones
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FWIW, I do handle the entry as suspending the effect, but here's an odd thought - is it unfair to count the time in the NMZ against the duration?
I can see #2 being used tactically, and to PCs' benefit, which as a GM, I'm morally against. |
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Tags |
alchemy, mana |
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