05-29-2021, 07:44 AM | #1 |
Join Date: Nov 2020
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Custom templates not available to pick
EDIT: Problem now solved; solution below
I'm trying to create a character with Shapeshifting (Alternate Form). Based on advice elsewhere on the forums, I created the alternate form as a new character and saved it as a GDF. However, it does not show up on the list of templates when I try to add templates to a character. I've already tried closing and reopening the character, and GCA itself. The files should all be up to date. Possibilities that spring to mind:
The validation issues in question: Code:
Match using BasedOn. 'Attack from Above (Brawling)' matched with system item 'Attack from Above (%Melee Combat Skill%)' Item 'Attack from Above (Brawling)': tag 'nameext' failed compliance check. System Value: %Melee Combat Skill% Item Value: Brawling tag 'default' failed compliance check. System Value: "SK:%Melee Combat SkillList%::level" - 2 Item Value: "SK:Brawling::level" - 2 tag 'needs' failed compliance check. System Value: SK:%Melee Combat SkillList% Item Value: SK:Brawling Match using BasedOn. 'Innate Attack (Burning)' matched with system item 'Innate Attack (%TypeList%)' Item 'Innate Attack (Burning)': tag 'nameext' failed compliance check. System Value: %TypeList% Item Value: Burning tag 'cost' failed compliance check. System Value: %Typealt1list% Item Value: 5/10 tag 'mods' failed compliance check. System Value: _Attack Enhancements, _Attack Limitations, Alternative Attack, %TypeList% Attack Enhancements, %TypeList% Attack Limitations, Innate Attack Item Value: _Attack Enhancements, _Attack Limitations, Alternative Attack, Burning Attack Enhancements, Burning Attack Limitations, Innate Attack tag 'damtype' failed compliance check. System Value: %Typealt2list% Item Value: bu tag 'skillused' failed compliance check. System Value: %examplealiaslist% Item Value: ST:DX, SK:Brawling Checking mods for Innate Attack (Burning) ... Not found. Modifier 'Melee Attack: Reach C' of Modifier Group '_Attack Limitations' : No corresponding System item was found. Not found. Modifier 'No Incendiary Effect' of Modifier Group '_General' : No corresponding System item was found. Match using BasedOn. 'Innate Attack (Toxic)' matched with system item 'Innate Attack (%TypeList%)' Item 'Innate Attack (Toxic)': tag 'nameext' failed compliance check. System Value: %TypeList% Item Value: Toxic tag 'cost' failed compliance check. System Value: %Typealt1list% Item Value: 4/8 tag 'mods' failed compliance check. System Value: _Attack Enhancements, _Attack Limitations, Alternative Attack, %TypeList% Attack Enhancements, %TypeList% Attack Limitations, Innate Attack Item Value: _Attack Enhancements, _Attack Limitations, Alternative Attack, Toxic Attack Enhancements, Toxic Attack Limitations, Innate Attack tag 'damtype' failed compliance check. System Value: %Typealt2list% Item Value: tox tag 'skillused' failed compliance check. System Value: %examplealiaslist% Item Value: SK:Innate Attack (Breath), ST:DX-4, SK:Innate Attack (Beam)-2, SK:Innate Attack (Breath)-2, SK:Innate Attack (Gaze)-2, SK:Innate Attack (Projectile)-2 I located the folder where GDFs are stored (C:\Program Files (x86)\GURPS Character Assistant 4\data files in my case) and copied my saved GDF into it. When I next started Gurps Character Assistant, it said I had new files available, and I was able to load the GDFs into the sources used. The templates now show up as expected. Hopefully this will help someone else out. Last edited by Shimmin Beg; 05-29-2021 at 08:55 AM. Reason: Found solution (more detail) |
05-29-2021, 10:43 AM | #2 | ||
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Custom templates not available to pick
Generally, you would save a template into your "Documents\GURPS Character Assistant 4\data files" folder.
All your *personal* files should be in Documents. You should never put your personal files in Program Files. Everything in Program Files is managed by the programs there, and the installers that work with them, and those often make changes with no regard for what a user may have added or changed. In GCA, if you open Options, then click Change (next to the drop-down) on the Data Sets tab, you get to the Data Sets dialog. This allows you to create data sets that collect desired files into named data sets, so you can load them as desired later on. On the left side is the Available Data files list. At the bottom of that list, if any are found, will be listed a bunch of data files in green--those are your custom data files loaded from "Documents\GURPS Character Assistant 4\data files". At top of the list, just above it, is a file open button which will let you change to a different folder for those files, in case you like to store them somewhere else. Back on the Options dialog Data Sets tab again, you could instead click on the Change & Load Files button. That lets you change the files in the current data set (the one listed in the drop-down on Options) and re-load the data set immediately. (You can only change the current data set, not create new data sets from here.) This also has the green user-file listings at the bottom. That is how you're supposed to access and include your personal data files. Note that GCA5 (currently in Beta Preview, and not officially released yet) makes this somewhat easier, because it has just one dialog for managing books and libraries (what used to be called data files and data sets in GCA4). And in GCA5, if the library is currently active, it's reloaded automatically, while in GCA4 it must be reloaded by you clicking one of the Load buttons. Quote:
Quote:
Validation can be a helpful tool, but it's dumb.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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05-29-2021, 12:19 PM | #3 | |
Join Date: Nov 2020
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Re: Custom templates not available to pick
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Perhaps something could be set up so that saving as a GDF automatically suggests the correct save location for that file type? |
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05-29-2021, 06:05 PM | #4 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Custom templates not available to pick
Quote:
I understand that confusion, and I'm sorry that I caused it. Since GCA4 made use of Save As for that, it used the standard character save location and didn't know about special cases until after the dialog was closed. GCA 5 doesn't use the Save As dialog to save a character as a template (it's a separate option on the File menu), and it will prompt for saves to the user's Books folder by default, rather than to the Characters folder. (Note, I just added this feature to GCA5, so it's not currently available in the Beta Preview release.)
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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