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Old 09-19-2020, 01:56 AM   #41
MrFix
 
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Blimey, what's this then! Another post on my blog.

GURPS Firearm: ALFA .357 Magnum, UK-Legal Muzzleloading Caplock Revolver - Want your adventure to take place in TL8 UK, but gun laws make you sad? This firearm will keep you safe.
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Master: Kromm vs PK

GURPS: Shooting things for fun and profit
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Old 09-19-2020, 06:58 PM   #42
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

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Originally Posted by MrFix View Post
Blimey, what's this then! Another post on my blog.

GURPS Firearm: ALFA .357 Magnum, UK-Legal Muzzleloading Caplock Revolver - Want your adventure to take place in TL8 UK, but gun laws make you sad? This firearm will keep you safe.
Huh. Maybe the next 'modern-era' Sherlock Holmes adaptation will have Dr Watson carry one of those (or maybe the UK will have yet another revision of their firearms laws before then).
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Old 09-19-2020, 07:12 PM   #43
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Can I make a request: what adjustments need to be made to the calculated when using Vehicles 2e (for GURPS 3e) to make guns for GURPS 4e.
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Old 09-19-2020, 07:33 PM   #44
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

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Originally Posted by Phantasm View Post
Can I make a request: what adjustments need to be made to the calculated when using Vehicles 2e (for GURPS 3e) to make guns for GURPS 4e.
That is beyond me, I don't trifle myself with advanced formulas, especially vehicle 2e, since I found the results to be not exactly in line with IRL statistics. When I design a weapon that isn't in GURPS, I simply take the closest firearm available and adjust it about. GURPS has specific breakpoints for acc, for dmg, for recoil, ST, and understanding them by familiarizing yourself with various guns available in the books is the key to success.

For example. How do I stat SIG SG552? Simple, it's virtually identical to HK53, so I simply use it's stat, with 20+1 magazine capacity and adjusted weight instead.

I'd personally consult Kalos, he's familiar with Vehicles 2e much more than me.

Quote:
Originally Posted by Prince Charon View Post
Huh. Maybe the next 'modern-era' Sherlock Holmes adaptation will have Dr Watson carry one of those (or maybe the UK will have yet another revision of their firearms laws before then).
Haha, maybe! Although the big element of Doctor Watson is that he is an ex-soldier and thus uses his service pistol. For TL6 Dr Watson it was a Webley. For TL8 Dr Watson, it's SIG P226. I personally would be somewhat discouraged by the fact that Dr Watson has to use some sort of civilian loophole item, makes it uncool, you know? Maybe the laws should be revised instead to allow Doctor Watson to be armed with what he's supposed to be, as his weapon is often a plot point.
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Your level of GURPS proficiency:
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Proficient: Early 4e vs Late 4e
Master: Kromm vs PK

GURPS: Shooting things for fun and profit

Last edited by MrFix; 09-19-2020 at 07:46 PM.
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Old 09-20-2020, 01:10 AM   #45
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

I'm on a roll today.

GURPS Demolitions: Custom Shrapnel - Based on a Krommpost, a system of adding shrapnel to your custom explosives.
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GURPS: Shooting things for fun and profit
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Old 02-04-2021, 08:48 PM   #46
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Somewhere out there, I still exist. And today I bring you the infamous TL8 ballistic face mask.

GURPS Armor: Ballistic Face Mask
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GURPS: Shooting things for fun and profit
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Old 03-22-2021, 03:12 PM   #47
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Another hot one in the making.
GURPS Firearm Customization Draft 1 - System for deep and granular firearm customization.
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GURPS: Shooting things for fun and profit
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Old 03-22-2021, 03:15 PM   #48
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

This is amazing. Kudos.
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Old 06-20-2021, 12:23 PM   #49
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Another post on my blog. This time it isn't a draft!

GURPS Stealth & Camouflage Guide Update: Half-Ghillie, Face Masks, Black Camouflage, Bright Colors - Don't be bogged down by house rules. I revisit some aspects of my previous guides, where house rules were suggested, and replace them with RAW, rules legal alternatives. This one covers equipment.
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Pedestrian: 3e vs 4e
Proficient: Early 4e vs Late 4e
Master: Kromm vs PK

GURPS: Shooting things for fun and profit
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Old 06-21-2021, 08:17 AM   #50
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Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Quote:
Originally Posted by Phantasm View Post
Can I make a request: what adjustments need to be made to the calculated when using Vehicles 2e (for GURPS 3e) to make guns for GURPS 4e.
Quote:
Originally Posted by MrFix View Post
That is beyond me, I don't trifle myself with advanced formulas, especially vehicle 2e, since I found the results to be not exactly in line with IRL statistics. When I design a weapon that isn't in GURPS, I simply take the closest firearm available and adjust it about. GURPS has specific breakpoints for acc, for dmg, for recoil, ST, and understanding them by familiarizing yourself with various guns available in the books is the key to success.
This is important to note.

GURPS Vehicles gives you false precision that is actually less accurate than simply using your judgement from similar weapons in GURPS 4e. I wouldn't recommend that anyone uses that system to stat 4e small arms, not unless they obtain extravagant pleasure from using the system. Otherwise, it's a lot of effort for less plausible results.
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