03-28-2023, 01:31 PM | #11 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Sniper mini-game?
My experience with snipers in play is that when they're shooting and everything is working, they feel really good, and the mission goes according to plan. Beating them requires another sniper or vehicles.
The challenge comes when they fail one of their setup rolls. That's when they go from the strongest member of the team, to the weakest and everyone scrambles to try and save the exposed sniper.
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03-28-2023, 01:53 PM | #12 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Sniper mini-game?
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You could also adjust the scenario. For instance, in the movie Enemy at the Gates, at one point the sniper has to kill 5 German infantry, at relatively close range, before any of them notice the shots (and the bodies). So the sniper doesn't have the luxury of aiming forever, he has to take his shots when there is noise (to mask the sound of his shooting) and the Germans aren't looking the right way, and he's using a poorly maintained infantry rifle that has a total of 5 rounds of ammunition. So it becomes a very tense scene despite the sniper's skill.
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03-28-2023, 02:36 PM | #13 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Sniper mini-game?
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By the way, these numbers are why I'm unconvinced by arguments that GURPS needs rules for better aim bonuses to make sniping work.
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03-28-2023, 02:51 PM | #14 |
Join Date: Dec 2022
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Re: Sniper mini-game?
Barring extreme factors, 300 yd head shots for trained snipers with a precision rifle are all but guaranteed. An $800 DPMS AR-10 and a $200 scope from Academy (sports/hunting store) and I can easily pull it off > 85% of the time. However, a run of the mill soldier wouldn't even be as good as me since they hardly ever fire their weapons in peace time. Run of the mill police officers are even worse with their handguns.
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03-29-2023, 07:13 AM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Sniper mini-game?
I was a reservist and we did mortar shoots every other month practically, rifle quals annually, and two or three other live fire exercises with rifles each year. Active duty 03 Marines do the same but spend more time on these exercises (not being limited to weekends). What would count as not "hardly ever"?
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03-29-2023, 09:47 AM | #16 | |
Join Date: Jul 2008
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Re: Sniper mini-game?
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03-29-2023, 11:59 AM | #17 |
Join Date: Dec 2022
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Re: Sniper mini-game?
Granted, the Corps is different and I should have noted that exception, but not that much different.
Other than that, what Ulzgoroth said. I've worn out multiple firearms since I got my first 9mm auto at 17 years old. No, "run of the mill", peace time soldier has ever worn out a brand new rifle during his tour. I know heavier weapons may be different but the OP was talking about rifles. Note that by, "worn out", I mean to the point of needing major replacement parts, most notably barrels. I'm usually ready for something new when that happens so at that point, it's off to the gun show to trade. |
03-29-2023, 02:57 PM | #18 | |
Join Date: Apr 2005
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Re: Sniper mini-game?
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Either cap skill or set up scenarios where skill penalties are high enough that high skill is required to have any reasonable chance of success, like using Stealth to cross open bround in full view of the enemy or vs. enemies with access to electronic sensors that augment vision/hearing. You will also need some sort of randomization for enemies, terrain, weather conditions, etc. to improve replay value. GURPS 3E Special Ops has OPFOR templates which are easily adaptable or you could use the more generic Mook/Henchman/Boss type templates from GURPS 4E Action. |
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