03-29-2023, 03:31 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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One rule for all hex invansions
I've reduced all X enters Y hex variations to one rule for rats, slimes, goblins, dragons, goo, and other icky creatures.
https://www.hcobb.com/tft/house_rules.html#HTH How do you handle all of these cases?
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-HJC |
03-29-2023, 05:41 PM | #2 |
Join Date: Oct 2015
Location: New England
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Re: One rule for all hex invansions
With the "Evade" option you list, what happens if there is no empty adjacent hex into which to retreat?
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03-30-2023, 09:47 AM | #4 |
Join Date: Oct 2015
Location: New England
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Re: One rule for all hex invansions
If you are going to the trouble to create a house rule, you might as well add a bit to it provide for a situation that is likely to occur, n'est-ce pas?
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