10-12-2011, 05:17 PM | #31 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Your, best WTF moment in gaming.
Hey, I'm wrong. The D&D 3.5 srd does say what happens when you turn a bag of holding inside out: "If a bag of holding is turned inside out, its contents spill out, unharmed, but the bag must be put right before it can be used again." Boring. If it was EGG, it would suck everything in a 10' radius into some outer plane.
|
10-12-2011, 05:29 PM | #32 | |
Join Date: Aug 2010
Location: MI
|
Re: Your, best WTF moment in gaming.
Quote:
__________________
"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance |
|
10-12-2011, 05:49 PM | #33 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Your, best WTF moment in gaming.
I always get the feeling that EGG was the type of DM who felt a session wasn't complete without a dead party member or two. There's so much stuff in AD&D that's ridiculous by modern sensibilities. I mean, permanent level drain? Save or die? Rust monsters and disenchanters?
There's a part of me that misses that style of play, though it's kind of hostile to ongoing campaigns. |
10-12-2011, 06:08 PM | #34 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Your, best WTF moment in gaming.
Back in the early ninties, that's how I helped to take out a Tarrasque. I put another type of dimentional holding device into a bag of holding, and jumped off at the last moment. I still died from the fall but I looked awesome doing it. End campaign.
|
10-12-2011, 08:01 PM | #35 |
Join Date: Mar 2008
|
Re: Your, best WTF moment in gaming.
Had a player with a overly paranoid thief decide that the bag he found was booby trapped and would be dangerous to move or open. So he slit the bottom of it. Bag was no longer a Bag of Holding and several times as many as will fit coins were in the same place. Didn't kill anyone but some nasty (valuable) shrapnel damage for several PCs.
|
10-13-2011, 02:53 AM | #36 | ||
Join Date: May 2010
Location: Alsea, OR
|
Re: Your, best WTF moment in gaming.
Or inferior, depending on one's tastes.
Quote:
Quote:
...where it works just fine. |
||
10-13-2011, 04:40 AM | #37 | |
Join Date: Jul 2006
|
Re: Your, best WTF moment in gaming.
Quote:
|
|
10-13-2011, 12:50 PM | #38 | |
Join Date: Sep 2004
Location: Canada
|
Re: Your, best WTF moment in gaming.
Quote:
He would have LOVED nethack. And probably Dwarf Fortress too.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
10-13-2011, 12:59 PM | #39 | |
Join Date: Sep 2004
Location: Canada
|
Re: Your, best WTF moment in gaming.
Quote:
No other people to get angry at, just a mute, deaf box of electronics. I'm not hardly in favor of controller-breaking rage, but I've done a fair bit of yelling at the TV - I'd probably implode out of embarassment after yelling at a person like that. Savegames. Save points. Level restart codes. "Insert coin". Resurrection is even cheaper than it ever was or probably ever will be in D&D - and desktop computer games with "Save any time, anywhere, in any number of 'slots'" are like a magic undo button, which is even better if the game likes to teach you about lethal hazards by killing you repeatedly (Mario, I'm looking at you very pointedly). Since the computer handles all the dice rolling, at least your inevitable miserable end is handled quickly (and efficiently)! Combine with savegames and the "recovery period" can be very short, making it less "death" and more "reset button". Nothing makes me more frustrated with a video game than the combination of lethal gameplay, "save points" a significant amount of play-through-time away from the thing that's being murderous, and the lethal game mechanic being slow to play out. Obliterate me in a fiery instant and let me restart nigh-instantly around the corner 20 yards back that way to try again.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
10-13-2011, 03:23 PM | #40 |
Join Date: Jan 2005
Location: Down in a holler
|
Re: Your, best WTF moment in gaming.
Yup. Insufficient twist to stabilize the longer heavier projectile so it goes ass over teakettle.
Tech Talk: "Twist Rate" is the distance a bullet travels down the barrel in order to complete one complete rotation. It is usually expressed as "1:X" with X being inches. Longer,heavier spitzer shaped bullets need faster twist rates in order to stabilize.....and now the fun begins. :-) Early M16 rifles (and other weapons like the Daewoo K2) had 1:12 twists which while fine for the 55gr bullets of their era, won't stabilize the modern, heavier 62gr and causes them to tumble in flight. This is especially fun in Twilight:2000. |
Tags |
bad player, gaming, gun, wtf |
|
|