08-27-2020, 04:46 PM | #41 | |
Join Date: Jun 2013
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Re: [Guns] What does accuracy represent?
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Not that I'm aware of, and there really shouldn't be (unless you're specifically aiming for niche protection). As previously noted, the origins of the (in)famous .50 cal sniper rifle were in using single shots from machine guns with mounted scopes on them.
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08-27-2020, 05:16 PM | #42 | ||
Join Date: Feb 2015
Location: New Hampshire
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Re: [Guns] What does accuracy represent?
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So I find it hard to believe that the FN Minimi Has the same base accuracy as the Remington 700. |
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08-27-2020, 06:49 PM | #43 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Guns] What does accuracy represent?
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Now, this is why I specified a near-new gun - machineguns wear rapidly, and many types lose accuracy quickly with age, because it's not something the designer prioritise very much.
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08-27-2020, 07:08 PM | #44 | |
Join Date: Feb 2015
Location: New Hampshire
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Re: [Guns] What does accuracy represent?
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08-27-2020, 09:09 PM | #45 | |
Join Date: Oct 2004
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Re: [Guns] What does accuracy represent?
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If you want bolt actions to get a bonus, or full-auto to get a penalty, just make it situational. Douglas Cole mentioned the minute of angle rule, which helps. But there is nothing wrong with a house rule such as "bolt actions get a +1 when aiming" or "full-auto weapons can never get more than base Acc +2 from aiming" or whatever. I personally would limit the bonuses or penalties to a +1/-1, just to keep things reasonable and easy to remember.
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Buy my stuff on E23. My GURPS blog, Dark Journeys, is here. Fav Blogs: Doug Cole here , C.R. Rice's here, & Hans Christian Vortisch here. Last edited by safisher; 08-27-2020 at 10:24 PM. |
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08-27-2020, 09:49 PM | #46 |
Join Date: Feb 2015
Location: New Hampshire
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Re: [Guns] What does accuracy represent?
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08-27-2020, 09:55 PM | #47 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: [Guns] What does accuracy represent?
Other thing to consider is a bolt-action rifle can more practically take advantage of match-grade ammo, giving at least +1 to Acc. You could theoretically fire match grade out of an LMG but it would be horribly expensive, and the Rcl penalty would mean every bullet after the first mostly flushes that +1 Acc down the toilet.
Then there's the Precision Aiming technique, which I'd probably disallow, or at least apply a steep penalty to utilize on an LMG, but wouldn't penalize at all on a proper rifle platform. That gives you WAY more accuracy, given a little extra time.
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08-27-2020, 10:23 PM | #48 | |
Join Date: Oct 2004
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Re: [Guns] What does accuracy represent?
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08-28-2020, 12:54 AM | #49 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: [Guns] What does accuracy represent?
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a brand new MINIMI firing match-grade ammo after a thorough servicing and fine-tuning vs a Remington 700 firing bulk ammo after firing a couple thousands round, standard field cleaning only. I am certain that *all other things being equals*, the Remington is more precise than the Minimi, but I also believe that the difference is much increased by the fact that everything else is rarely equal. Also, on the rifle vs LMG accuracy, the LMG acc includes the (bi/tri)pod, the rifle doesn't. So that's another +1 for the rifle if braced. Last edited by Celjabba; 08-28-2020 at 03:17 AM. |
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08-28-2020, 01:32 AM | #50 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Guns] What does accuracy represent?
One reason MGs need a reasonable Acc stat is that the bonus to hit from rapid fire is not very high, so unless you're using your MG for Suppressive Fire only, you need one with reasonable accuracy (well, unless you're one of those godling PCs with Guns (LMG) or Gunner (Machinegun) at 25+).
One reason for this is that Rapid Fire, with its bonus to hit and its ability to land multiple hits is actually doing two things at once - trying to put lots of bullets into the same target and spread the bullets out to increase the odds of hitting that target. Therefore, one way to reflect low Acc machineguns without doing horrible things to their hit chances would to do something like this: Calculate the 'to hit' bonus from their maximum rate of fire. Reduce Acc by the Rapid Fire to hit bonus (or possibly just use a flat -2 Acc adjustment). Allow the user to declare that they're going to 'spread fire', which doubles the RoF bonus, but also doubles recoil. One issue with this is whether assault rifles and PDWs should be allowed this, as we can't reasonably reduce their Acc, so it's a simple bonus to them. Another is very high RoF guns.
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