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Old 08-04-2011, 10:56 PM   #41
pup67vargr
 
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Default Re: Discussion for new GURPS Traveller PbP game

Quote:
Originally Posted by Dorin Thorha View Post
That's fine, I'll continue to lurk. If I did join I would strongly prefer to have only one character, as more would become difficult to manage, so that's not a problem. If the party finds itself lacking in a particular area as time goes on I'll be happy to fill the gap.
Thanks for understanding, Dorin Thorha and Rasimus. It's one of the hardest things I've ever done to say 'no' to someone who wants to join one of my games. [" 'T'ain't NATURAL, dagnabbit!"] I wish you very happy lurking, and we may be very glad to have a replacment player standing by one day not too awfully far off.

Last edited by pup67vargr; 08-05-2011 at 12:44 AM.
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Old 08-04-2011, 11:59 PM   #42
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Default Re: Discussion for new GURPS Traveller PbP game

Captain of a small vessel has Merchant Rank 3. The other officers should be Merchant Rank 2. The doctor could be Merchant Rank 3 because of his specialization (most militarily organized organizations fast track people in hard-to-acquire specialties). All the Enlisted are Merchant Rank 1.

I'll rebuild my character with a few less disads (actually, that's good. I was grasping at straws with the last few there...)
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Old 08-05-2011, 12:30 AM   #43
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Default Re: Discussion for new GURPS Traveller PbP game

Also, they've got a PbP forum where we'll eventually need/want to move these discussions to avoid cluttering this forum.
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Old 08-05-2011, 12:32 AM   #44
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Default Re: Discussion for new GURPS Traveller PbP game

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Originally Posted by Dorin Thorha View Post
I think he is referring to the Rank advantages, 5 points/level. Merchant is listed as a possible type, along with Military, Religious, and Administrative, iirc. It is used in settings with an organised "Merchant Marine".
See post above, 42!

These Ranks will be Merchant Marine, yes. There are private merchants in operation also, but the Merchant Marine fleet has established maintainence facilities, fuel supplies, dining facilities and dormitories. They also provide you with the perishable supplies needed for your voyages like food and drink. These services are better on worlds with larger Starports, naturally, but even a world with a Class I Starport will provide you with spam/tunafish, TANG to drink, and a cot in their tent.

Last edited by pup67vargr; 08-05-2011 at 12:38 AM.
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Old 08-05-2011, 12:41 AM   #45
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Default Re: Discussion for new GURPS Traveller PbP game

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Also, they've got a PbP forum where we'll eventually need/want to move these discussions to avoid cluttering this forum.
Yeah, that's where I started our IC thread tonight.
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Old 08-05-2011, 12:51 AM   #46
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Default Re: Discussion for new GURPS Traveller PbP game

New OOC Thread in correct Forum:

New OOC Thread
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Old 08-05-2011, 01:27 AM   #47
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Default Re: Discussion for new GURPS Traveller PbP game

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Originally Posted by pup67vargr View Post
Thanks for understanding, Dorin Thorha and Rasimus. It's one of the hardest things I've ever done to say 'no' to someone who wants to join one of my games. [" 'T'ain't NATURAL, dagnabbit!"] I wish you very happy lurking, and we may be very glad to have a replacment player standing by one day not too awfully far off.
We got 6 PCs and three players so far - why donīt we assign 2 of these 6 to Dorin and Rasimus ? We donīt have to raise the number of PC slots this way.
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Old 08-05-2011, 01:55 AM   #48
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Default Re: Discussion for new GURPS Traveller PbP game

Captain Moon Han Eul reporting for duty.

Also, I don't mind passing off my character to someone else wanting to join.
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Old 08-05-2011, 05:46 AM   #49
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Default Re: Discussion for new GURPS Traveller PbP game

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Originally Posted by sn0wball View Post
We got 6 PCs and three players so far - why donīt we assign 2 of these 6 to Dorin and Rasimus ? We donīt have to raise the number of PC slots this way.
I'm easy. Run with whatcha have. If the universe does have something up it's sleeve, I suspect stray bullets may whittle... hmm. That may be unhealthy to even suggest.
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Old 08-05-2011, 09:17 AM   #50
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@doulous05
I take it your character has the nightmare disad? ;) I guess I'll take it off my First Officer's sheet. Can't have the entire command staff scream at night :P
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