02-11-2010, 12:12 PM | #21 | |
Join Date: Aug 2004
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Re: Permeation with Tunneling vs. Can Carry Objects
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02-11-2010, 02:26 PM | #22 |
Join Date: Sep 2008
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Re: Permeation with Tunneling vs. Can Carry Objects
... because you built a tunnel that has Cannot Carry Objects. I'm talking from the standpoint that it is possible to have Permeation and Tunneling without having a built-in Can Carry Objects. Such a tunnel is strange and probably violates the laws of physics, but I could see such existing in an appropriate setting. If your setting isn't one where it's appropriate, you can require Can Carry Objects as a prerequisite for Tunneling... or throw them together and forbid someone from dropping the built-in Enhancement.
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02-11-2010, 09:47 PM | #23 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Permeation with Tunneling vs. Can Carry Objects
This was never, ever considered to be the case during the Basic or Powers playtests; just sayin'.
It's a little odd to be able to tunnel through stone when you are naked, but be stopped cold if you have a "Kick Me" sign taped to your back or to have it suddenly flutter to the ground because you started to put your hand through a rock, but I'm pretty sure making it the tunnel's fault is still more odd. Examining why happens when you try to Carry Objects when you can't is probably the more productive pursuit. |
02-11-2010, 10:09 PM | #24 |
Join Date: Dec 2007
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Re: Permeation with Tunneling vs. Can Carry Objects
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02-11-2010, 10:44 PM | #25 | |
Join Date: Oct 2007
Location: Richmond, California, USA
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Re: Permeation with Tunneling vs. Can Carry Objects
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Is that a reasonable guess? |
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02-11-2010, 11:31 PM | #26 | |
Join Date: Sep 2008
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Re: Permeation with Tunneling vs. Can Carry Objects
Quote:
Jeff has since indicated that the intent was that Tunnel essentially does include a Can Carry Objects effect, however, so the discussion may well be null.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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02-12-2010, 01:49 AM | #27 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Permeation with Tunneling vs. Can Carry Objects
Quote:
I would say that this heavily favors letting a Permeater-tunneler drag as much as he can carry behind him, but you still need CCO to haul stuff along without a tunnel. Power modifiers and rationale would inform what happens if you try to Permeate with gear but without CCO; obviously, metal handcuffs won't retrain a metal permeater, a cursed ring would leave ring-sized hole in a .paper screen that might not be noticed right away by people chasing a paper-permeater. I'd also say that Meld (my favorite POWERS ability) is likely incompatible with simultaneous Tunnel, but a good match with CCO. ("The Mountain King reaches into the living rock and looks thoughtful as he appears to root around inside the solid surface before retrieving his gauntleted hand, now clutching a fortune in raw gems and nuggets, some still wet with chilly springwater and others reeking of scorched brimstone.") |
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Tags |
doors, insubstantiality, locks, permeation, tunneling |
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